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#include <wiiuse/wpad.h> |
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WPAD_Init(); |
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while(1)
{
WPAD_ScanPads();
u32 pressed = WPAD_ButtonsDown(0);
if ( pressed & WPAD_BUTTON_A )
story1 ();
VIDEO_WaitVSync();
}
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WPAD_ScanPads(); u32 pressed = WPAD_ButtonsDown(0); |
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VIDEO_WaitVSync(); |
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WPAD_BUTTON_2 WPAD_BUTTON_1 WPAD_BUTTON_B WPAD_BUTTON_A WPAD_BUTTON_MINUS WPAD_BUTTON_HOME WPAD_BUTTON_LEFT WPAD_BUTTON_RIGHT WPAD_BUTTON_DOWN WPAD_BUTTON_UP WPAD_BUTTON_PLUS WPAD_NUNCHUK_BUTTON_Z WPAD_NUNCHUK_BUTTON_C WPAD_CLASSIC_BUTTON_UP WPAD_CLASSIC_BUTTON_LEFT WPAD_CLASSIC_BUTTON_ZR WPAD_CLASSIC_BUTTON_X WPAD_CLASSIC_BUTTON_A WPAD_CLASSIC_BUTTON_Y WPAD_CLASSIC_BUTTON_B WPAD_CLASSIC_BUTTON_ZL WPAD_CLASSIC_BUTTON_FULL_R WPAD_CLASSIC_BUTTON_PLUS WPAD_CLASSIC_BUTTON_HOME WPAD_CLASSIC_BUTTON_MINUS WPAD_CLASSIC_BUTTON_FULL_L WPAD_CLASSIC_BUTTON_DOWN WPAD_CLASSIC_BUTTON_RIGHT WPAD_GUITAR_HERO_3_BUTTON_STRUM_UP WPAD_GUITAR_HERO_3_BUTTON_YELLOW WPAD_GUITAR_HERO_3_BUTTON_GREEN WPAD_GUITAR_HERO_3_BUTTON_BLUE WPAD_GUITAR_HERO_3_BUTTON_RED WPAD_GUITAR_HERO_3_BUTTON_ORANGE WPAD_GUITAR_HERO_3_BUTTON_PLUS WPAD_GUITAR_HERO_3_BUTTON_MINUS WPAD_GUITAR_HERO_3_BUTTON_STRUM_DOWN |
Quoted
GC Controller == Classic?

Da bei meinchen nach einen brick die remote nicht geht..
Ich denke das geht nur nicht wenn das IOS dafür gelöscht wurde (Gibts so eins überhaupt) oder das Programm zum entbricken unterstützt die ganz einfach nicht!
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while (1) {
WPAD_ScanPads();
u32 pressed = WPAD_ButtonsDown(0);
if (pressed & WPAD_BUTTON_HOME)
{
printf ("Das Programm wird beendet!\n");
exit (0); //normales Beenden
}
}
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while (1) {
WPAD_ScanPads();
u32 pressed = WPAD_ButtonsDown(0);
if ( pressed & WPAD_BUTTON_HOME )
{
printf ("Das Spiel wird beendet...\n");
u32 *stub = (u32 *)0x80001800; // prüft, ob der HBC geladen wurde, wenn nicht dann NEUSTART, damit werden Codedumps vermieden, wenn man es als Kanal startet
if( *stub )
exit(0);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
}
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-lwiiuse -lm |
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#include <stdlib.h> |
This post has been edited 1 times, last edit by "lolligertyp" (Jul 4th 2010, 5:32pm)
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while (1) {
PAD_ScanPads();
WPAD_ScanPads();
u16 pressed = PAD_ButtonsDown(0)
u16 wpressed = WPAD_ButtonsDown(0);
if ( wpressed & WPAD_BUTTON_A || pressed & PAD_BUTTON_A) {
u32 *stub = (u32 *)0x80001800;
if( *stub )
exit(0);
SYS_ResetSystem(SYS_RETURNTOMENU, 0, 0);
}
VIDEO_WaitVSync();
}
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