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    GRRLIB ist eine gute Grafik-Programmierbibliothek für die Wii. Sie wird zusammen mit Libogc verwendet um selbst geschriebene Applikationen hübsche Grafiken zu verleihen. Natürlich richtet sich diese Bibliothek nur an Programmierer und die, die es werden wollen.


    4.3.2 - August 12, 2012

    libpng was updated to version 1.5.12
    zlib was updated to version 1.2.7
    libjpeg was updated to version 8d
    FreeType updated to version 2.4.10
    GRRLIB_ClampVar8 was removed from GRRLIB
    Removed warnings from GRRLIB_LoadBMF

    4.3.1 - October 23, 2010

    libpng was updated to version 1.4.4
    FreeType updated to version 2.4.3
    GRRLIB is compatible with libogc 1.8.4

    4.3.0 - June 28, 2010

    libpng was updated to version 1.4.2
    libjpeg was updated to version 8b
    zlib was updated to version 1.2.5
    FreeType 2.3.12 support (first support)
    3D primitive drawing: torus, sphere, cube, cylinder and cone
    Light functions (diffuse, specular, spot) + ambient
    Splitted functions for rotation/translation/scaling 3d object.
    Here is the list a new added samples demo code :
    3d_light1 -> Simple Diffuse light sample code
    3d_light2 -> Simple Lights and GRRLIB_ObjectViewInv sample
    3d_light3 -> A little Specular light sample code
    3d_light4 -> Spot Light Sample Code
    3D_sample5 -> Simple demo of rotation/translation/scaling 3d object.
    ttf -> TrueType Font demo

    4.2.0 - December 16, 2009

    * First support to 3D functions
    * GRRLIB_CompoStart and GRRLIB_CompoEnd for real GX compositing with transparency support
    * GRRLIB_Screen2Texture is now fully optimized
    * USB_Gecko output facilities
    * GRRLIB_Compose was deleted since it was not fully using GX
    * GRRLIB_GetColor was deleted, the RGBA macro should be used instead
    * Lot of new sample code :
    o 3D_CubedTileDemo (How to use dynamic texturing)
    o 3D_sample1 (A simple rotating flat cube)
    o 3D_sample2 (A simple rotating textured cube)
    o 3D_sample3 (A textured cube and compositing)
    o 3D_sample4 (A complex object rotating)
    o basic_drawing (How to use some basic GRRLIB functions)
    o bitmap_fx (Effects ShowRoom)
    o blending (How to use blending mode)
    o compositing (A simple compositing how to)
    o funsin (A gradient sinusoid dancing)
    o particle (A nice particle sample code)
    o template (Use this as a basis for your project)
    o TileDemo (This will show you how to use tiles/tileset and map)
    o unlimited2d (A faky technic for unlimited sprites)
    o unlimited3d (Same as above but with 3D)

    4.1.1 - November 24, 2009

    * Fully compatible with devkitPro release 18 and 19 (code and examples)
    * libpng was updated to version 1.2.40
    * Support for MS-Windows Bitmap format uncompressed (1-bit, 4-bit, 8-bit, 24-bit and 32-bit)
    * New function called GRRLIB_DrawPart to draw a specific part of a texture
    * Extra parameters to GRRLIB_Screen2Texture
    * Video is now initialized even without a SD card
    * Fixed a problem with scaling images
    * Documentation improvement
    Weitere Informationen
    NoNameNo & Co
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