CubeSX

  • CubeSX
    CubeSX ist ein Playstation 1 Emulator in einer frühen Beta-Phase, aber trotzdem ein sehr interessanter Emulator für den GameCube.

    Hier der Auszug aus der Readme:

    LICENSE:
    This software is licensed under the GNU General Public License v2 which is available at: gnu.org/licenses/gpl-2.0.txt
    This requires any released modifications to be licensed similarly, and to have the source available.

    WiiSX/CubeSX and their respective logos are trademarks of Team Wii64 and should not be used in unofficial builds.

    QUICK USAGE:
    * ISOs can be .bin/.cue (Make sure .cue contains _relative_ directory!), .img, or .iso format
    * To install: Extract the contents of wiiSX-beta2.zip to the root of your SD card
    * For SD/USB: Put ISOs (.bin/.cue or other formats) in the directory named /wiisx/isos, All save types will automatically be placed in /wiisx/saves
    * For DVD: ISOs may be anywhere on the disc (requires DVDxV2 on Wii)
    * For actual BIOS: Put SCPH1001.BIN in the directory on SD/USB named /wiisx/bios
    * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ISO' and choose the source and select the ISO to load
    (Note: to go up a directory select '..', B will exit the file browser)
    * Select 'Play Game' to play
    The game can be exited any time by pressing a configurable key combination together on a GC pad (START & X), Classic Controller (ZL & ZR), Wiimote (- & +), Wiimote+Nunchuck (1 & 2), or the reset button
    (Note: this must be done to save your game; it will not be done automatically)

    Controls:
    * Controls are now fully configurable so any button on your controller can be mapped
    * The controller configuration screen presents each PSX button and allows you to toggle through sources
    * There are 4 configuration slots for each type of controller
    * To load a different, previously saved configuration, select the slot, and click 'Load'
    * After configuring the controls as desired, select the slot, and click 'Save'
    * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
    * Clicking 'Next Pad' will cycle through the PSX controllers assigned
    * There is an option to invert the Y axis of the PSX's analog sticks; by default this is 'Normal Y'
    * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

    Settings:
    * General
    * Native Saves Device: Choose where to load and save native game saves
    * Save States Device: Choose where to load and save save states
    * Select CPU Core: Choose whether to play games with pure interpreter (better compatibility) or dynarec (better speed)
    * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
    * Video
    * Show FPS: Display the framerate in the top-left corner of the screen
    * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
    * Input
    * Configure Input: Select controllers to use in game
    * Configure Buttons: Enter the controller configuration screen described above
    * Save Button Configs: Save all of the controller configuration slots to SD or USB
    * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
    * Audio
    * Disable Audio: Select to mute the sound
    * Saves
    * Auto Save Native Saves: When enabled, the emulator will automatically load saves from the selected device on ISO load and save when returning to the menu or turning off the console
    * Copy Saves: Not yet implemented
    * Delete Saves: Not yet implemented

    COMPATIBILITY LIST:
    Report any issues to code.google.com/p/pcsxgc/issues/list

    CREDITS:
    * General Coder: emu_kidid
    * Graphics & Menu Coder: sepp256
    * Audio & Core Coder: tehpola
    * Artwork: drmr
    * pcsx team pcsx.net/
    * pcsx-df pcsx-df.sourceforge.net/
    * pcsx 1.5-test3 mac version by Gil Pederson pcsx.gpost.dk/
    * P.E.Op.S. PSX Gpu & SPU sourceforge.net/projects/peops/
    * franspu
    * CDRMooby
    * SSSPSX
    * Compiled using devKitPro r21 and libOGC SVN (sourceforge.net/projects/devkitpro)
    * Visit us on emulatemii.com and code.google.com/p/pcsxgc


    Changelog

    Beta 2.1

    * Compiled with devkitPPC r21 / libOGC SVN
    * Compiled with new libDI / DVDx V2
    * Saving improvements
    * Fixed issues where save was not written to memcard
    + Audio state saved/loaded for save states
    * Controller improvements
    * Fixed inverted Y-axis on analog input
    * Fixed rumble
    * Fixed button presses on unused input port
    + Added “Home” button as a menu combo for CC
    + Added disable rumble setting
    * Network improvements
    * SMB correction to allow anonymous user and password
    + Threaded network init and proper error messages when it fails

    Beta 2
    * Compiled with devkitPPC r21 / libOGC SVN
    * Compiled with new libDI / DVDx V2
    * DVD reads are now done with direct PowerPC access
    + Samba loading
    + Execute BIOS
    * Controller improvements
    + Rumble for Wiimote-based input
    + Wiimote-only controls
    + Classic Controller Pro & 3rd party controller support
    + Reconfigurable button mapping
    + Save/Load button mapping from file
    + New menu system
    + Classic Controller support
    + Wiimote / Wiimote & nunchuck support
    + Settings saving
    + Auto load/save option for saves
    * PEOPS GPU
    + Pillar-boxing 'Force 16:9' mode
    * Fixed color mapping for FMV
    + FranSPU
    * Smooth stereo audio at full FPS
    - PEOPS SPU
    + SSSPSX input plugin
    + DualShock Controller support
    + Rumble support
    * Analog/Digital switching
    + CDRMooby
    * Improved compatibility
    * CDDA not implemented yet

    beta 1

    * Track down nasty Interpreter bug (always WIP)
    * Fix ALL Missing Graphics (Endian?) Issues (Done?)
    * Software Rendered Graphics (WIP)
    * Graphical User Interface
    * Dynamic Recompilation (After the above is completed)
    * Hardware Accelerated Graphics
    * Sound (WIP, XA not working all the time?)
    * Input (Gamecube Controller supported for now)
    * Native Saves (to FAT/MC) (SD only so far)
    * DVD & FAT Storage Loading (FAT for now)
    * Rumble Support
    * Save States (to SD)
    * Progressive/Widescreen Resolution
    * Light gun support
    Weitere Informationen
    Autor:
    tehpola, emukidid, sepp256
    Version:
    Beta 2.1
    Webseite:
    https://code.google.com/p/pcsxgc/
    Sprache:
    Englisch
    Lizenz:
    GNU/GPL
    Dateien

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