Revolution Engine

  • Revolution Engine ist die erste native und wohl beste Homebrew-3D-Gameengine für die Wii. Diese basiert direkt auf GX ohne irgendwelchen GL-Wrapper. Die Engine ist nur für die Wii entwickelt worden und ist vermutlich im Stande, die beste Homebrewgrafik zu generieren, die man je auf der Konsole gesehen hat.

    History:

    This project started in the early 2008, on a spanish forum. The idea was about creating a complete game engine that almost anyone can easily use to quickly create amazing games. Core ideas that have always lead this project are:

    * Ease of use
    * Taking advantage of hardware to improve performance
    * High quality graphics and effects

    First release of Revolution engine was in July 2008, with a very limited set of features. But as new versions arise, features get multiplied and engine becomes a useful tool, capable of so many things.

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    Note: This video will be loaded from YouTube, which causes some data, including but not limited to your IP, User Agent and Referrer, to be sent to YouTube servers. For more information see the Privacy Policy. By pressing the "play" button you automatically enable embedding YouTube videos for the future.


    Hinweis: Dieses Video wird von YouTube geladen. Dabei werden einige Daten, unter anderem Ihre IP, Ihr User Agent und der Referrer an YouTube-Server gesendet. Für weitere Details lesen Sie bitte die Datenschutzerklärung. Wenn Sie den Play-Button anklicken, erlauben Sie damit automatisch das Einbinden von YouTube-Videos für die Zukunft.


    Changelog

    Version 0.5.1

    * Better memory management
    * Added an advanced screenshot function
    * Added offClick onOver and offOver functions to buttons
    * Added getType, getParent, getNext and getChild functions to N2D and NODE classes
    * Improved directional lights constructor
    * new type(WINDOW) for 2d system
    * Added a custom expansion for 2d nodes and 3d nodes. This will allow more flexibility.
    * Increased flexibility of Tev system (now using more efficiently, same number of TEV stages let you do a little more)
    * Lighing speed boost, speed up the engine about 8%

    Version 0.5

    More
    than a year later, a new version is released. With this version, the engine has been completely re-written and ported from C to C++. For the first time, this version of the engine comes with precompiled demos with source code that will help people learn how to use it faster. This version of the engine has been designed with flexibility and extensibility in mind. Users can create their own model format loaders and renderers, they're own materials etc...and they will be full compatible with the core engine.

    Version 0.4

    Revolution Engine 0.4 is the first mature version of the engine, and so the first version published here at wiibrew. It's being released through various steps for better feedback, and for creating a better result for the final release. This is why revolution engine 0.4 is released in alpha versions before being complete.

    Features:

    Revolution Engine 0.5 Supports:
    • 3D System
    - Node based system, with virtually unlimited attach hierarchy levels
    - Advanced transparency, z-ordered
    - Custom file formats for 3D meshes, optimal use of resources
    - Vertex lighting, software based
    - Multiple cameras with multiple target viewports
    • Material system
    - Textured objects
    - Diffuse color
    - Diffuse maps
    - Specular color
    - Specular maps
    - Transparency
    - glossiness
    - Specularity
    - Mixed through TEV, Multiple TEV stages
    - Multiple shaders
    • 2D system, GX based (hardware rendered)
    - Node Based, as 3d space
    - Multiple layers
    - True type texts
    - Multiple Viewports
    - Solid panels
    - Image-based panels
    - IR pointers for up to 4 players
    - Buttons
    - Transparency
    • Miscellaneous
    - Highly configurable
    - Extensible design
    Weitere Informationen
    Autor:
    Technik
    Version:
    0.5.1
    Sprache:
    Englisch
    Dateien

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