Suchergebnisse

Suchergebnisse 1-20 von insgesamt 25.

  • Wiimmfi Server

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von eN-t: „Zitat von Dr.Wily: „Hello, For MKW, there is a way to make a local server to play in LAN without internet connection ?“ No, there's not. And I doubt there'll ever be because afaik, the creators of this custom server do not want to release all their software to the public. The reason is simple, the servers are designed to be hosted only once for the whole internet so having more than one server running, it would cause problems and split up the already low amount of players worldw…

  • The SSL tunnel is down right now, I was using my server for testing. I'll put it back up when I get home today. Unless you're trying to get info for dls1 server scraping or Sake server info, it really isn't necessary anymore though. The login process is already examined enough.

  • DLS1 server

    Toad King - - Wiimmfi (English)

    Beitrag

    I've found out that the attr1/2/3 values in the queries are only used for filtering, and can actually be omitted for the purposes of scraping. Here's a slightly updated script: Quellcode (84 Zeilen)

  • I doubt this will happen, since they specifically said Wii Store stuff will remain up, and you need to connect online to do that. Even if that's the case, there is homebrew to force a connection to be "on", so this shouldn't be a huge deal.

  • Multi Game Support

    Toad King - - Wiimmfi (English)

    Beitrag

    I'm trying to test out other games through my DNS redirect but I get 60000 errors. Is there any way to delete the wifi profile on Wii games? On DS it's easy but there doesn't seem to be a way for Wii games outside of deleting your entire save.

  • Multi Game Support

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von HNKii64: „Zitat von Leseratte: „@HNKii64: Do you use the NTSC-U-version of MKDS? Then, can you please try this game patch: save-nintendo-wifi.com/mkds/MarioKartDS(USA)-NoSSL.xdelta (You can apply this with Delta Patcher)“ Help, can't patch An error has occurred: xdelta3: not a VCDIFF input: XD3_INVALID_INPUT Is it because I'm on 64-bit Win8?“ It shouldn't be that. I made the patch on Windows 8.1 64-bit. What's the MD5/SHA1 hash of the ROM you're trying to patch? (Use HashCheck to find …

  • Wiimmfi Server

    Toad King - - Wiimmfi (English)

    Beitrag

    In theory it won't be too hard as long as we have some dumps. I've been looking at dumps of a lot of different DS/Wii games, and for the ones that just use Nintendo servers the server communication is pretty much identical. For games with simple matchmaking all the server does is start a lobby, find players, and do NAT negotiation so the players can do all the game-specific communication P2P. For DS games there is a custom server that already runs a handful of games.

  • Network Summary

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von Wiimm: „Zitat von Toad King: „I've been able to get sake server dumps from the console by forcing HTTP and using a HTTP->HTTPS proxy.“ What is your recommendation for such proxy? Or can we use your proxy?“ I use NGINX + MITMproxy with a script designed to convert incoming HTTP requests to certain Nintendo domains to HTTPS requests. You can use my proxy yourself: save-nintendo-wifi.com/wii-nossl.html (note that the proxy doesn't log anything, just does conversions.) If you want to try t…

  • Network Summary

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von Leseratte: „Well, we don't even have a way dumping the sake data w/o SSL. So I don't think we can make ghosts work on our server. @Chadderz: How far is your SSL dumping app?“ I've been able to get sake server dumps from the console by forcing HTTP and using a HTTP->HTTPS proxy. The communication seems to be using SOAP as the payload.

  • Zitat von Chadderz: „@Toad King I notice you added the bslug_include directory to the inc_dirs of the https module; this should be unecessary just `make install' in the root of the repository to add the headers to devkitpro/bslug, which will be searched automatically.“ That was just added because I couldn't do a full build because of no MXML. EDIT: misread that, I get it now.

  • Zitat von Leseratte: „I've tried it out and have two questions: - Would it be possible to write all those Text also to the SD card (with time stamp in front of each line)? Then we could easier search for things in the log instead of re-watching the video over and over - especially when there are too much messages in a short time. - Is it possible to make this work with USB-Loaders / a patched USB-Loader variant?“ Judging by his commit messages, some sort of SD card logging was planned but took o…

  • Awesome work! I'll read up on making modules and see if I can port my HTTPS->HTTP patcher to this. Seems like it should be simple enough. EDIT: I've worked with it a bit and have a question plus an issue. Question: How do you specify a patch to run at launch? I tried hooking `_start' but that didn't seem to work for SSBB. Issue: MXML seems to be a prerequisite but you don't list it in the build guide. EDIT2: Found out why my patch wasn't working, apparently two modules can't hook the same symbol…

  • SSL Tunnel

    Toad King - - Wiimmfi (English)

    Beitrag

    Just a heads up, I switched the patcher loader to a different disc launcher that seems to have much higher compatibility. I've tested it and it works on both WFC games I have (MKW and SSBB). BTW, what kind of OS is used for your server Wiimm? If it's not Windows I'm pretty sure you can implement the SSL tunnel on your server as well. That opens up logging for the download server and possibly many more.

  • /dev/net/ssl

    Toad King - - Wiimmfi (English)

    Beitrag

    I think that having a homebrew program that patches the DOL at load time on the Wii would be useful too. Much easier to use and you don't have to mess around with USB loaders.

  • SSL Tunnel

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von Leseratte: „That might help somebody who wants to find something out about other games. But for MKWii, I think the Game-Patch without a special server is better, so one can set the DNS server to ours so that we can also dump the traffic. For this only the game needs to be patched and we don't need a special loader software, so it works with any USB-Loader and DNS-Server.“ Yeah, for MKWii your server already handles things well enough. This was mainly made for other games that use SSL-o…

  • SSL Tunnel

    Toad King - - Wiimmfi (English)

    Beitrag

    I've finished work on a SSL tunnel + automatic patching tool for Wii games: save-nintendo-wifi.com/wii-nossl.html Right now it only works with original discs but USB loaders should be able to implement this patch easily if someone wants to make a custom version that supports it. I've tested it with MKWii and it works, but SSBB is having some issues but I believe that might be because of my Wii's disc drive struggling with dual-layered discs. There's a manual patching method and that works with b…

  • /dev/net/ssl

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von Leseratte: „W/o any proxy. Simply modification of game that probably works for all other Wii games, too. All the data that is normally crypted (from and to naswii.nintendowifi.net. - the other server race.gs.nintendowifi.net won't work with this patch) shows up (cleartext) in a simple tcpdump (as you see in the picture above).“ Just a guess at what you did: are you using the DS nas server (nas.nintendowifi.net) instead?

  • /dev/net/ssl

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von Leseratte: „@Chadderz: @Wiimm: I got it! I can see unencrypted SSL data in Wireshark. (That was much easier than I thought) Exact Tutorial on how to patch the game to do this will follow until tomorrow.“ Nice, you got this without any MITM proxies? Also, does your patch potentially work on other games or just MKWii?

  • Wiimmfi Server

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von Wiimm: „Zitat von Toad King: „This DNS server only works for the Nintendo friendcode servers right now. GoldenEye is a bit different in that it uses its own servers for internet play. (specifically a bunch of servers hosted on demonware.net). These are not logged.“ But the statistics says: Quellcode (1 Zeile)“ Quantum of Solace is a different game from GoldenEye. From the dumps I've been submitted, the only Nintendo server GoldenEye uses is the naswii.nintendowifi.net authentication on…

  • Wiimmfi Server

    Toad King - - Wiimmfi (English)

    Beitrag

    Zitat von HAARP GE 007: „Hi , i have just joined this forum after being pointed here , I am currently collecting packet data for Goldeneye 007 for the save the nintendo wifi project , although i am new to this kind of thing, with guidance , i have started data collection I was also pointed here to this forum and thread and have done as required with the DNS server settings ..I hope this helps and collectively a solution can be found Just an update ...I have been using the DNS Server shown and I …