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  • Würden Spiele nicht ein update verlangen wenn die stubs fehlen?

  • Erreichbarkeit Wii Shop

    Tock - - Wii

    Beitrag

    Zitat von Leseratte: „Also mein NUS-Tool, was ich kurz vor der Abschaltung nochmal angeschmissen habe um zu saugen was ich kann, läuft problemlos “ Wie weit bist du? Ich bin jetzt mit 302 GB fertig.

  • Multi Game Support

    Tock - - Wiimmfi (English)

    Beitrag

    Zitat von PokeAcer: „Set Sonic and the Black Knight to FULL, no comment. “ Are you really able to send collectables to friends?

  • Wiimmfi Server

    Tock - - Wiimmfi (English)

    Beitrag

    Wait 7 days since you probably didnt try to go online when you downloaded ctgp.

  • switch homebrew?

    Tock - - Nintendo Switch

    Beitrag

    @j100 die neuen Keys wurden innerhalb von 3-5 Tagen gehackt und die CFWs waren 6 Tage später für 6.2.0 aktualisiert also hat Nintendo es nicht gefixt.

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Ich hatte ihm das schon im CTGP Chat geschrieben (auch erklärt wieso) und er meinte er hatte es schon gefixt aber Riidefi hatte es ausversehen wieder entfernt. Die aktuellen Test Version sollten es denke ich gefixt haben.

  • So in theory now the Wiimmfi Team (Wiimm and/or Leseratte) has the ability to brick a console similiar to how MrBean and Chadderz could with their channel?

  • About banning

    Tock - - Wiimmfi (English)

    Beitrag

    Do you know if the item distribution makes lightnings appear in 3 player battle mode?

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Yes in the original game _d loads offline 2, 3 and 4 player mode. Online Nintendo somehow still loads the 1 player version even if you play 2 players online. Thats why I asked if Bean made a code to fix this behaviour. The sinking rocks on GV each have 3 timers for each CC class, so if someone only changes the 150 CC to something reasonable but sets the 100 CC mode to something extremly small (like 1 frame), the rocks will fall too soon. But there should not be a 1p vs 2p difference.

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Zitat von Sucht93a: „That is definetly true, but who would do it? Definetly not me XD “ I can tell you why. Offline you pretty much always drive with 12 players while online it is variable. Zitat von Sucht93a: „About your FPS comments: I still rather go on 30fps instead of driving 3 or 5 laps in total slowmo and i'm very thankful to MrBean that he implemented that down-/up-grade in CTGP. “ So because of some tracks which lag the 95% other tracks have to be played in a worse playmode? So I would …

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Zitat von Sucht93a: „but as you said a lot of good tracks won't have those fixes “ I never said anything about "good" tracks. Zitat von Sucht93a: „I don't think it's a good idea to limit yourself to the boundaries that Nintendo implemented in their own game. “ I don't think it is a good idea to limit the fps to something worse than what Nintendo implemented in their own game. Zitat von Sucht93a: „never experienced a 2player lag when playing online on tracks that lag in offline 2p but dont lag in…

  • "I want somebody to be unbanned!" How should Wiimm know who of the thousands of banned profiles if you guys don't post the most important information.

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Zitat von Sucht93a: „Played a lot split screen with egghead in the last time and there were so many unplayable 2p tracks in mkw fun that will probably never get fixed “ And those tracks don't look like they are so complex to be too much for the Wii. Just look at the old GBA Ribbon Road it is not really complex but it used ~116.000 facepoints. ChaosShadow made his own version with only 38.682 Facepoints and it looks better than Demys version. Edit: That is also the reason I didn't tell people how…

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Zitat von Zachruff: „No, 2p offline in CTGP is now 30fps aswell. “ Allowing authors to fuck up 60 fps 2p Mode will make them fuck up 2p 30 fps mode aswell.

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    I dont believe you so I will test this when I have time saturday The only thing I could think of that could also desync a ghost would be (reduced) lag but checkpoints and Itemroutes should not corrupt the controller inputs of a ghost.

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Zitat von Zachruff: „I agree that the time trial hashing feature is annoying but theres not a lot else we can do. “ It is an easy fix. Use the current system only for original tracks and use a custom one for CTs where it only checks for KCLs, Objects with KCLs and their routes...

  • Wiimms Mario Kart Fun — Intermezzo

    Tock - - Wii-Spiele-Treff

    Beitrag

    Well he could easily fix the texture problem and if the original had a better driving experience he should try to implement the better route. Also isnt it not getting into CTGPR either because of the same reason? Something that is worse is that if I update a track that is already in CTGPR it wont get updated (unless it is a big update and even then it takes over half a year) due to the stupid time trial hashing feature. Edit: It took 7 month for CTGPR to update GCN Sherbet Land.

  • Zitat von MrBean35000vr: „Wonderful, we can add the hotfix as a _d track, hopefully, to avoid resetting leaderboards! Unless they don't use the _d tracks for 2P offline too. I'll have to check. “ Does your CTGP code also load the _d tracks online? Else two player online will keep freezing since the normal version is loaded online.

  • WLwallGC is the reason the game freezes. If he uses the same object in DS Bowser Castle too its likely that it also freezes in multiplayer.

  • Tocks Custom Tracks

    Tock - - Mario Kart Wii

    Beitrag

    Ne ist nicht Absicht^^. Brawlbox hat wohl beim ersetzen der course.kmp den posteffect ordner in den Hanabi Ordner gepackt...