SoftChip immer Aktuell (11-01-2010) (r102)

      SoftChip immer Aktuell (11-01-2010) (r102)

      Hi ^^ ,

      Aktuelle Version r102

      Changelog:
      Spoiler anzeigen

      Quellcode

      1. R102
      2. * Added includes which weren't necessary before
      3. R101
      4. * Added option to turn the Sam & Max fix on/off
      5. R100
      6. * Fixed crash if IOS with non standard size tmd is installed
      7. * Removed main.dol 002 patch
      8. R99 (May 31, 2009)
      9. * "Fake IOS version" now uses the information from the apploader instead of the information inside the tmd
      10. R98 (May 27, 2009)
      11. [No log message]
      12. R97 (May 27, 2009)
      13. * Splitted Disclaimer and Help Screen
      14. * Added option to load the IOS requested by the game
      15. * Added option to patch the Country Strings
      16. R96 (May 19, 2009)
      17. * Writing the Game ID Address(0x80000000) now into the memory at 0x80003184.
      18. * Cleaned up the changes from the last revision
      19. R95 (May 19, 2009)
      20. * Now the information which IOS is loaded is written into the memory
      21. * Added an option to fake this information(this fixes the 002 error in a 2nd
      22. way)
      23. R94 (May 19, 2009)
      24. * Changed the console settings, now everything should be readable on most tvs.
      25. * Added info dialog to display info about the license, urls etc.
      26. * Lots of cosmetical changes
      27. * Added possibility to abort IOS selection with B
      28. R93 (May 19, 2009)
      29. * Added IOS version to IOS selection where possible. Some IOS can't retrieve the
      30. IOS's tmd for this.
      31. R92 (May 7, 2009)
      32. * Fixed return value for auto force language
      33. R91 (May 7, 2009)
      34. * Added option to auto force language. This option forces english for games with
      35. region E and japanese for games with region J
      36. R90 (Apr 10, 2009)
      37. * Moved configuration saving before a possibly not working IOS is selected and loaded
      38. * Removed IOS0 from IOS Menu
      39. * Cosmetic changes
      40. R89 (Apr 08, 2009)
      41. * Enabled reporting callback, it seems to work now
      42. * Moved filling the memory before the Apploader
      43. * changed DCFlushRange for the apploader
      44. R88 (Apr 06, 2009)
      45. * Changed FAT handling to only access sd card, should solve problems with usb
      46. lan adapters and the usb cIOS
      47. R87 (Mar 04, 2009)
      48. * Changed the discID reading, now all 32 bytes of it are written into the memory, this fixes Metroid Prime 1
      49. * Made Disc Region Video Mode to the default video mode, renamed system settings video mode to Force Wii Region Video Mode
      50. * Added/changed a few comments
      51. R86 (Feb 24, 2009)
      52. * Code Cleaning
      53. * SoftChip is now compatible with libogc 1.7.1
      54. R85 (Feb 22, 2009)
      55. * Changed all progressive video modes to NTSC480p
      56. * Display that SoftChip is for free
      57. R84 (Feb 16, 2009)
      58. * Changed video modes for disc region video mode, hopefully fixed porgressive
      59. video mode for PAL users with NTSC games
      60. R83 (Feb 06, 2009)
      61. * Fixed a bug with Verify_Cover, which could lead to a freeze at Wait_CoverClose
      62. * Moved ES_Identify to the lastest possible point before starting the game
      63. * Minor update to the video mode search patterns
      64. R82: (Feb 03, 2009)
      65. * fixed ticket loading
      66. * ES_Identify with the tmd and ticket of the game and the certificates from the system
      67. R81: (Feb 01, 2009)
      68. * Minor corrections
      69. R80: (Feb 01, 2009)
      70. * Decrypted discs are now recognised, created proper error message
      Alles anzeigen




      :thumbup: Selbst Compiliert Und Getestet :thumbup:
      Dateien
      • softchipr102.rar

        (190,41 kB, 128 mal heruntergeladen, zuletzt: )
      • source.rar

        (785,02 kB, 86 mal heruntergeladen, zuletzt: )
      :Tiere (12):


      Spoiler anzeigen
      WII H/W:
      :26px-WiiDrawing.svg: :24px-WiFi.svg: :8px-Wiimote4.svg: :26px-Nunchuck_alternative.svg: X4 :39px-ClassicController.svg: X2 :43px-GCNController.svg: X3 :23px-FrontSD.svg: :27px-GCNMemoryCard.svg:

      WII OS:
      FW4.3E, d2xv8-CIOS, Hermes-cIOS v5.1 MOD by Rodries, Priiloader German Mod v0.7

      WII APP:
      USB Loader GX v 3.0 r1180 , WiiFlow v.4.0 und WiiMC 1.3.0

      Dieser Beitrag wurde bereits 27 mal editiert, zuletzt von miotic ()

      Ganz einfach: Mit MiiWii kannst Du u. a. Games aus dem Disc-Channel spielen, mit SoftChip nur über den SoftChip Channel.
      Ausserdem wird bei MiiWii die Spiele-Statisktik richtig abgespeichert. Bei SoftChip steht nur die Zeit, die Du im Channel verbracht hast, nicht aber welches Spiel und wie lange Du es gespielt hast.
      Sir William

      Oki, danke euch :) Nun bin ich wieder etwas schlauer...

      Trotzdem zum Test ob ich es richtig verstanden habe:

      MiiWii Patcht die ganzen Systemdatei (IOS) hardcodet - so das Sicherheitskopien und diverse andere Sachen nativ laufen


      Und Softchip patcht (bzw. tausch aus, oder "klemmt" sich davor) die Systemdatein nur temporär on-the-fly - so das Sicherheitskopien und diverse andere Sachen quasi über Softchip (als Layer) laufen

      MiiWII: MiiWii Systemdatein -> Sicherheitskopien/etc...
      Softchip: Original Systemdatein -> Softchip -> Sicherheitskopien/etc...

      Richtig so?