@Tester CIos
Wie sind die DLCs so?
Wie sind die DLCs so?
Zeusus schrieb:
@Tester CIos
Wie sind die DLCs so?
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amibu schrieb:
Nintendo erlaubt offiziell Nutzung von ihren IPs in Fan-Projekten! Wuhu, ich freu mich schon auf viele schlechte Zelda und Mario-Klone...
Nintendo has given permission for anyone to use their properties for derivative works as part of Nicovideo's "Creative Endorsement Program". This program will reward money to creators that make quality content. As far as we know, this permission by Nintendo only applies to Nicovideo's program and nothing outside of the Creative Endorsement Program.
Note: This video will be loaded from YouTube, which causes some data, including but not limited to your IP, User Agent and Referrer, to be sent to YouTube servers. For more information see the Privacy Policy. By pressing the "play" button you automatically enable embedding YouTube videos for the future.
Hinweis: Dieses Video wird von YouTube geladen. Dabei werden einige Daten, unter anderem Ihre IP, Ihr User Agent und der Referrer an YouTube-Server gesendet. Für weitere Details lesen Sie bitte die Datenschutzerklärung. Wenn Sie den Play-Button anklicken, erlauben Sie damit automatisch das Einbinden von YouTube-Videos für die Zukunft.
November 28 schrieb:
Today's update is at least more interesting than the previous ones where he just repeated the same stuff everyone already knew. Firstly he mentions that aside from Kunihiko Tanaka's designs, they have many other artists working on different types of designs. There are various alien races in the game, and he wants to really bring out the various unique characteristics in their cultures and so on. For the graphics in the game to be able to reflect the different cultures, they have different artists fleshing out the details in the design phase. He teases that we have already seen one of these unannounced races on the early teaser site for the game that Monolithsoft put up. (lol)
He goes on to talk about the writing in the game. He says the script isn't written by Yuichiro Takeda alone, because compared to Xenoblade, this time there's a lot more text to handle. They brought in Kazuho Hyodo (an anime script writer) to help with the workload, and since he has a lot of experience working on scifi works, Takahashi is not worried. Next week he's going to introduce some of the design staff. That should be interesting too.
December 1 schrieb:
[Takahashi] I teased you all last week, but from today I'd like to introduce the games' designers a few at a time. Firstly, there's Takayuki Yanase. He is able to accurately realize my requests each time I approach him, so I trust him greatly. For this game, he drew the really cool Dolls (Robots) for us. members3.jcom.home.ne.jp/yanase02/
Next there's Koichi Mugitani. He should be well know amongst Xeno-series fans. Of course, for this game as well, he has been one of the most important people to assist with development. chocolateshop-float.com/
December 2 schrieb:
Takahashi is just giving more details on Yanase and Mugitani's contributions on the project. He mentions that Yanase is famous for his work on Gundam 00, and that he recalls that he joined the project around the time Kotobukiya's Frame Arms model kits were announced. His request for Yanase was to design the Dolls in the game to mechs which can transform into multiple different vehicle types from single convertible base frames.
He then talks about Mugitani. Apparently he'll be handling the entire design line for "a certain faction" in the game. He's being sort of vague, but he says that he requested him to join the project because in all of Japan he feels that this is something only Mugitani can design. He remembers first meeting him for this project at a coffee shop in Tachikawa, and he's very pleased that each time he gets designs back from him, they are really detailed. Apparently we can also look forward to his designs of "sexy battle suits" for some troops.
December 4 schrieb:
[Takahashi] My apologies, but today I will depart from introducing the game's designers to talk a little bit about the 'Dolls'. Dolls are about 5 times larger than a tall human, at about 9~10 meters (Translator's note: roughly 29"6' ~ 32"9') tall. We calculated this to be the optimal height for the robots when coexisting with humans while searching the map and battling. If we made the robots larger, the map would also have to be even larger, which is not just a problem of the game's overall budget, but also searching the map would take an overly long time as a human. It's been 15 years since Monolith Soft was founded and I finally feel like I have successfully created an RPG with humans and robots co-exist, a long held vision of mine.
December 8 schrieb:
Takahashi is introducing two new designers on the project today. Yasushi Suzuki is a very talented artist who he has wanted to work with for a long time now, this time he finally got him on board. Suzuki will be designing the mechs on the main enemy faction in the game. The giant mech seen in the final scene of one of the previous trailers was designed by Suzuki. www016.upp.so-net.ne.jp/elegant/
Raita Kazama is also involved in this project. He was the main image illustrator for Xenoblade, so fans should be familiar with his work. Kazama is mainly responsible for designing alien NPCs and the primordial life forms (monsters) living on the planet. Takahashi adds that while as an artist Kazama has a delicate touch, as a person is is a pretty muscular macho dude. Lol. apocrypha.cside.com
December 11 schrieb:
Sorry, wasn't around earlier.
Takahashi is introducing another two designers today. One of them is Yoko Tsukamoto (yokotyo.sub.jp/), and he says that my mentioning her name, he thinks that people will understand that Xenoblade X's world isn't just made up of scifi elements. (What he means is that Tsukamoto is a famous fantasy illustrator.)
Another designer on the game is Takashi Kojo (kojo-takashi.jp), who will be doing enemy design for the game. Takahashi says that the highlight of Kojo's designs will be huge enemies, and that he is responsible for designing the strongest unique enemy in the game. He is also responsible for designing the Growth Soldiers which players will see a lot of in the game (while getting crushed under their feet lol).
Nintendo schrieb:
Sehr geehrter Herr Fuffelpups,
vielen Dank, dass Sie Nintendo kontaktiert haben.
Ich habe die Bedienungsanleitung durchgeschaut und leider keine Lösung gefunden.
nintendo.de/Spiele/Nintendo-3D…-Nintendo-3DS-864329.html
Tut mir leid, dass ich Ihnen keine Lösung dafür anbieten kann. Allerdings gebe ich Ihr Feedback weiter.
Gerne stehen wir Ihnen bei weiteren Fragen zur Verfügung. Viel Spaß in der spannenden Nintendo-Welt, wünscht Ihnen
R. S.
Was? | Info |
Modell | Standard (weiß, Release-Day) |
Zubehör | interne 500GB HDD, SDHC 32GB, LAN-Adapter, 128MB MemoryCard |
Wi-Fi Spiele | Wiimm's MKW Fun, Mario Kart Wii, Super Smash Bros. Brawl, ... |
Was? | Info |
Modell | Premium (schwarz, Release-Day) |
Zubehör | 500GB 2,5" HDD (schwarz), SDHC 32GB |
Wi-Fi Spiele | Mario Kart 8, Nintendo Land, Sonic Racing (S&ASRT), ... |
Was? | Info |
Modell | 3DS XL (blau-schwarz) |
Zubehör | SuperCard DSTwo, 4GB SDHC |
Wi-Fi Spiele | Mario Kart 7, ... |
Was? | Code / ID |
Wiimm's MKW-Fun | 0904-9558-6482 |
Nintendo Network ID | Enting |
Nintendo 3DS | 5455-9634-9827 |
Yoshi9288 schrieb:
Ja, der Onlinemodus wird eingestellt man kann die Software aber trozdem noch starten. Zusätzlich wird es aber auch nicht mehr möglich sein in die Animal Crossing Community im Miiverse zu posten.