So i try later on (when 23913 will disappear) i should be able to connect ? I already replaced the MAC in Dolphin.ini
Angepinnt Wiimmfi Server
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Hi, I'd like to understand why this error comes up when I try to connect online, via "wiimmfi".
this error comes out:
"error code 23911, profile creation danied"
what can it be and what can i do?
it happens to me only with the game "MKW HACK PACK RMCE93" while with "MARIO KART WII" normal everything is fine.
Help...Spoiler anzeigen Tatsunoko vs. Capcom: Ultimate All Stars 4429-8172-2629
Mario Kart Wii 0006-0009-1147
Wiimms Mario Kart Wii Fun 2015-12 1036-7938-2142
Super Smash Bros Brawl 0220-7492-7600 name.GIACO
Fortune Street 2325-2832-5133
GTI Club Supermini Festa 1294-4911-0031
Sonic & SEGA All-Stars Racing 0220-7492-7642
We Love Golf 3828-5218-0520
Mario Sports Mix 0263-6989-5376
NiGHTS Journey of Dreams 5374-7100-3608
Tetris Party Deluxe 4300-9682-1210
Pokemon Battle Revolution 0907-9440-4956
The Conduit 2 4429-8172-6533
The Conduit 2754-7800-2096
The Last Story 5417-6597-1755
Dragon Ball Z Budokai Tenkaichi 3 3356-0754-0826
Naruto Shippuuden: Gekitou Ninja Taisen Special 1723-9885-8274
Eldar Saga (Valhalla Knights) 5417-6597-4715
Inazuma Eleven Go Strikers 2013 3656-7231-3728
Samurai Warriors 3 2024-6360-4139
Battalions Wars 2 241-118-309-740
Yu-Gi-Oh! 5DS Master of the Cards 3871-4720-5525
Castlevania Judgment 1251-5419-2749
WIIWARE GAMES:
Water Warfare 1852-8373-5473
TV Show King 2 1466-2902-9807
Tetris Party 2497-0824-4909
Snowboard Riot 2625-9314-6796
Onslaught 2196-4347-3834
ExciteBike World Challenge 1852-8373-5465
Dr. Mario & Germ Buster 6949-7189-2852
CueSports: Snooker vs. Billiards 5074-0628-2662
Bomberman Blast 4086-2203-4853 -
Wiimm schrieb:
I have re-enable the SET-FC method for all games except MKWii. It is in the test phase since beginning of 2018 (no one used it *and* told success or failure).
Because of test phase, documentation for the current implementation doesn't exist.
Short docu:
* Create a Wiimmfi account and login to wiimmfi.de
* Connect your console with your Wiimmfi account: wiimmfi.de/assign-console
* Connect with game and force error 60000. Then visit wiimmfi.de/status and search SET-FC. Click it and follow instructions.
Anyway, it is not our duty to allow old profiles. It's only a bonus service!
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Oof, that's a big design flaw. If only Wiimmfi detected players while they're connecting and not just fully connected.
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@Rag
If I use your user identity, I can see a "SET-FC" links for SSBB at this page: wiimmfi.de/status
The link leads to page "Assign an old friend code to a new profile" and give the following info ...
* Console FC: xxxx-xxxx-xxxx-xxxx
* Game: Super Smash Bros. Brawl
* Last login try: 38h 52m, 2019-03-29 20:36 CET
... and asks for the real friend code.
Where did it failed?
Wiimms Mario Kart Fun 2023-09
Mittwochs & Donnerstags
ab 19:30 Uhr CEST (17:30 UTC)
mit Team-Speak (freiwillig)
FC: Wiimm=0432-5226-7951, Leseratte=2880-9868-0945
WIT: Wiimms ISO Tools
Verwaltet Plain ISO, WDF, WIA, CISO, WBFS, FST: kann Extrahieren, Erstellen, Patchen, Mischen und Überprüfen
SZS: Wiimms SZS Tools
Verwaltet SZS-, BRRES-, U8-, BMG-, BREFT-Dateien uvm.
PN ohne persönlichen Charakter werden ignoriert. Support-Anfragen gehören ins Forum.
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Rag schrieb:
@Wiimm It failed when it asked me for my old friend code. You can't see your friend code in Brawl unless you connect online, which I can't do because the official servers are dead and wiimmfi gives me 60000. So it's impossible for me to know what my old friend code is.
So maybe you can find it by editing it. -
FancyDolphin schrieb:
If only Wiimmfi detected players while they're connecting and not just fully connected.
DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPalDieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()
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I know the old Wiimmfi FC Uploader used to be able to find&upload the FC - if that's no longer accepted, then some sort of home-brew that can read out FCs from various save games would be immensely helpful, especially with Set FC.
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I have a question regarding the player limit; currently, afaik, due to some parts of the server being in PHP still, the player limit is set to 500.
With DS games now easily accessible, and a lot of new Wii players arriving (Especially considering Bean's potential for high player races), and the fact that we've already hit a record of 439 this year, it may be time to review if that number could be pushed up.
I know @Wiimm had mentioned that, after a recode, the number would likely be raised, but my concern is that the 20th May event may be a time where we could potentially hit the 500 limit cap quite easily. (However, I know you're currently not too well Wiimm so I wouldn't want you to immediately stress out and run to work on this, I'd rather you recover.)
EDIT1: Considering a lot of players may be quickly connecting (ie for DLS1), it might be an idea to make the session duration of a person who connects to DLS1 a bit shorter (ie 5-10 minutes inactivity or in the case of Pokémon 3-5 minutes), since they might be downloading data and quickly disconnecting (or not at all connecting past NAS) -
At least one person who studied the new statistics!!
Limit raised to 600.
Wiimms Mario Kart Fun 2023-09
Mittwochs & Donnerstags
ab 19:30 Uhr CEST (17:30 UTC)
mit Team-Speak (freiwillig)
FC: Wiimm=0432-5226-7951, Leseratte=2880-9868-0945
WIT: Wiimms ISO Tools
Verwaltet Plain ISO, WDF, WIA, CISO, WBFS, FST: kann Extrahieren, Erstellen, Patchen, Mischen und Überprüfen
SZS: Wiimms SZS Tools
Verwaltet SZS-, BRRES-, U8-, BMG-, BREFT-Dateien uvm.
PN ohne persönlichen Charakter werden ignoriert. Support-Anfragen gehören ins Forum.
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so the max time limit of inactivity is 600 minutes or seconds cause sometimes i test the time of being inactive on my nintendo wii with mario kart wii and it kicks me off after hours of inactivity
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It is not. The max amount of players onine is 600 ...
And it kicks you offline after hours of inactivity so you don't waste a server slot when you're not playing.DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPalDieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()
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Leseratte schrieb:
It is not. The max amount of players onine is 600 ...
And it kicks you offline after hours of inactivity so you don't waste a server slot when you're not playing.
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Has anyone noticed, that wiimmfi.de/mkw is stable for >50 days now?
Some background infos:
There is a server named SV (SuperVisor). It is not derived from Gamespy. I implemented it to collect data from GPCM, MASTER, MS and NATNEG to build the virtual rooms. While it have a unix socket connection to all GPCM clients, it is also delivery agent for GPCM-to-GPCM messages, there are a lot of them. So there is no need, that a GPCM connects and asks other GPCM processes for their online status (this is the old and also fallback implementation).
If 400 clients online (=400 GPCM), SV is connected to
+ 400 GPCM
+ 3 (MASTER,NATNEG,JOB)
+ X* web page wiimmfi.de/mkw (request for a JSON summary)
+ status request by cron jobs
All connections are done using Unix-Sockets.
The old SV crashed about every 40-60 hours. It was hard to find the bug. I need many months to isolate it by trace-logging. Finally I found it: A Unix-Socket has a limited buffer. At our machine, 2048 is the limit. No data is lost, but incomplete packets are send. The receiver has to analyze the incoming data (it is an endless stream), and to detect incomplete packets and store them until next data will arrive. And here I made an error.
The general communication is text driven and uses the format:NAME=PARAM1,PARAM2,...,PARAM_N;
. Later I added an optional binary packet format and extended the format to:NAME [BINARY]=PARAM1,PARAM2,...,PARAM_N;
. The optional binary part is introduced by ASCII 1 (CTRL-A) followed by 2 bytes for the size and the binary data itself. For each single part the receiver checks the length of the packet to see if enough data is available for the next step. But I have forgotten to test it for the size of the binary data.
If now the sender (always MASTER) sends more than 2048 bytes (in 1 or more chunks) and the buffer runs full exactly before the first or second byte of the size, the receiver (always SV) gets a wrong binary data size and sometimes(!) it crashed. And this rarely event makes the detection of the bug very complicated.
Wiimms Mario Kart Fun 2023-09
Mittwochs & Donnerstags
ab 19:30 Uhr CEST (17:30 UTC)
mit Team-Speak (freiwillig)
FC: Wiimm=0432-5226-7951, Leseratte=2880-9868-0945
WIT: Wiimms ISO Tools
Verwaltet Plain ISO, WDF, WIA, CISO, WBFS, FST: kann Extrahieren, Erstellen, Patchen, Mischen und Überprüfen
SZS: Wiimms SZS Tools
Verwaltet SZS-, BRRES-, U8-, BMG-, BREFT-Dateien uvm.
PN ohne persönlichen Charakter werden ignoriert. Support-Anfragen gehören ins Forum.
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im also wondering how many terabytes the server has since cause it seems to take alot of bandwith to me or does it take very little
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First, "terabytes" is storage, not bandwidth. Second, it takes very little bandwidth (and storage).
DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPalDieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()
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Leseratte schrieb:
First, "terabytes" is storage, not bandwidth. Second, it takes very little bandwidth (and storage).
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Your 'legally acquired' nintendo roms you 'legally backed up' are probably bigger because they're for consoles.
The server isn't small, as it runs a forum and the server code, and probably uses a lot of bandwidth but would need a lot less storage comparatively. -
Hey, I was having trouble assigning my new license to Openhost, because where my console already has been assigned to another account. My problem is I have forgotten the username and password to that account. All help would be appreciated.
I can provide whatever needed to fix this. -
If you tell us a friend code of that console we can check what account that console is assigned to. Or you could just try to enter your mail address on the "forgot password" form and see if that works: forum.wii-homebrew.com/index.php/LostPassword
DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPalDieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()
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I just wanted to tell that we are on the fifth anniversary of Wiimmfi! One more year, and we will outlive the original Nintendo WFC!My english is bad... Sorry for that
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Hey guys. I am trying to help someone connect online to Wiimmfi using the internet channel exploit here.
Note: This video will be loaded from YouTube, which causes some data, including but not limited to your IP, User Agent and Referrer, to be sent to YouTube servers. For more information see the Privacy Policy. By pressing the "play" button you automatically enable embedding YouTube videos for the future.
Hinweis: Dieses Video wird von YouTube geladen. Dabei werden einige Daten, unter anderem Ihre IP, Ihr User Agent und der Referrer an YouTube-Server gesendet. Für weitere Details lesen Sie bitte die Datenschutzerklärung. Wenn Sie den Play-Button anklicken, erlauben Sie damit automatisch das Einbinden von YouTube-Videos für die Zukunft.
However, every time the exploit loads up she get an error that says cannot resolve server. Anyone have any ideas? -
Clutz450 schrieb:
Hey guys. I am trying to help someone connect online to Wiimmfi using the internet channel exploit here.
Note: This video will be loaded from YouTube, which causes some data, including but not limited to your IP, User Agent and Referrer, to be sent to YouTube servers. For more information see the Privacy Policy. By pressing the "play" button you automatically enable embedding YouTube videos for the future.
Hinweis: Dieses Video wird von YouTube geladen. Dabei werden einige Daten, unter anderem Ihre IP, Ihr User Agent und der Referrer an YouTube-Server gesendet. Für weitere Details lesen Sie bitte die Datenschutzerklärung. Wenn Sie den Play-Button anklicken, erlauben Sie damit automatisch das Einbinden von YouTube-Videos für die Zukunft.
However, every time the exploit loads up she get an error that says cannot resolve server. Anyone have any ideas?