For the login procedure, the server needs a database of uniquenick -> profileid assignment.
The Wii sends its unique nick name, and out of this information, the server returns the profile id (= friend code) to the wii.
This algorithmus must be somewhere in the game, because when you create a new profile, the server sends the profileID and the Wii returns the unique nick name.
So, MKWii knows the algorithmus how to calculate the unique nick name out of the profile ID.
Maybe someone who is good in ASM can find out, how this works and can make an algorithmus for the other way (uniquenick to profile-ID)?
Leseratte
The Wii sends its unique nick name, and out of this information, the server returns the profile id (= friend code) to the wii.
This algorithmus must be somewhere in the game, because when you create a new profile, the server sends the profileID and the Wii returns the unique nick name.
So, MKWii knows the algorithmus how to calculate the unique nick name out of the profile ID.
Maybe someone who is good in ASM can find out, how this works and can make an algorithmus for the other way (uniquenick to profile-ID)?
Leseratte
DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPal
Dieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()