Angepinnt Multi Game Support

      Virtual tennis 4 works fine but people who use cheat code max code can make 90040 errors in your ranking and in trackmania games it is a mistake and never uses the ranking of friends if not left Not restricted. THE GLOBAL RANKING OR RECOVERY CIRCUIT COULD NOT WORK WATER WARFARE WORKS THE CLASSIFICATION MARIO STRIKER CHARGED FOOTBALL THE CLASSIFICATION 1 small problem because the score will not stay all day and 1moment it erases

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      Regarding Mario Strikers Charged Football I think that's normal because there are daily and seasonal rankings. Concerning cheating, from the gamestats2 server side we don't have enough information to ban people efficiently. The only thing we have is the player id and that's all. Not to mention that banning by IP isn't a solution. Cheating or altering gamestats packets is trivial and I don't think there is a way to detect corrupted data if the checksum test didn't fail. That's to say don't cheat if you don't want the leaderboard to be shutdown. I suppose that people can similarly report that in the "About banning" section if they want to report a cheated score. By the way, removing scores also disrupts the gamestats2 service temporarily.

      @Agentwii71:
      With that said, was the original Nintendo's virtual tennis 4 leaderboard working with cheated scores and what were shown on screen? I also haven't seen any "trkmaniawii" request so far (no score registered yet). Was Water Warefare leaderboard working (you're the only one playing that game apparently).
      I am not alone that I play a trackmania I have already met the player more times compared to the world ranking does not work if the error 41156 J AI try has every faith, so nothing happens but the ranking of the circuit Record some times its done this 98080This successful mail it has nothing in Session And the classification Friends remain at FIXE DONC BLOCK we can not connect ranking, we can not leave. Is it really a missing damage from a tcp server to send the data or download from the circuit modification or perssonize to friends error 33020 Gti supermini fiesta classification error 31020

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      Sepalani schrieb:

      Regarding Mario Strikers Charged Football I think that's normal because there are daily and seasonal rankings. Concerning cheating, from the gamestats2 server side we don't have enough information to ban people efficiently. The only thing we have is the player id and that's all. Not to mention that banning by IP isn't a solution. Cheating or altering gamestats packets is trivial and I don't think there is a way to detect corrupted data if the checksum test didn't fail. That's to say don't cheat if you don't want the leaderboard to be shutdown. I suppose that people can similarly report that in the "About banning" section if they want to report a cheated score. By the way, removing scores also disrupts the gamestats2 service temporarily.

      Well, there are a few things that could be implemented to detect cheating. For instance, you can only ever play 1 game every 3:30 minutes or so, and the maximum score for a winning game is 20, where the maximum score for a losing game is 11. The only time a player can earn points without winning or losing is if their opponent disconnects, and the maximum score in that case is 10. So the obvious cheats (Wins, losses, points to 9999 or something) can be blocked by timing because there's no way you could get that many points or play that many games in such a short timeframe. The game updates the server at the end of each full set, (except in the case of disconnects), so every 2 or 3 matches. It should disconnect if it's unable to update the leaderboards, at which point the result will be submitted when next online, so theoretically while the point score can randomly increase by up to 10 every now and again (or decrease by 5 if you deliberately disconnect yourself), most matches will come with a maximum score of 51 (2 wins, 1 loss), or 40 (2 wins), or 42 (1 win, 2 losses), or 22 (2 losses). It's worth noting that every goal scored will slow down the match, and you need 10 in each match to hit a maximum score. So, a combination of timing and basic sanity checks would prevent most obvious cheats!
      @MrBean35000vr
      The main problem with the gamestats2 server is that games can use it however they want. Some games push their score (one or many) before (and sometimes after) getting the leaderboard and the way the score is handled is up to the game developers. That's to say, for games like Mario & Sonic I have no way of detecting cheating unless I know the score limits for each sport. While for games like Mario Strikers Charged Football the only plain text data that the server is aware of is the score/point because the wins/losses ratio is stored in the player's binary data which would require a way to parse and handle player data per game basis which is a bit overkill.

      That's why I think there is no way of detecting cheating as pretty much every game is doing something different with it. So the only viable way I see for banning people would be to have some kind of ban rules per game. But the more rules and games there are the bigger overhead this system will have. I'm pretty sure that in some individual games this might not matter but for games very sensitive to instability such as Mario Strikers Charged Football, if multiple players are updating their scores at the same time and the ban system is a burden this will probably raise an error code.

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      Neu

      For mario kart wii the ghosts against the watch send to friends = error the server Riiconnect24 has changed ip dns 164.132.44.106 second 8.8.8.8
      Even the patch iso or patch-disk will not work, but the weather and information are running, so I'm connected to Riiconnect24, so I start using the private server not only but does not work to send From ghosts to friends
      A single impossible race to look at the players who are the strongest or plays against the ghost, so I log on = error only the problem Riiconnect24

      Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von Agentwii71 ()

      Neu

      The Ghosts Trackmania is it really send in the server because the ranking of the recording circuit does not transfer to the server gamestat is totally empty?




      :wacko: :autsch: :autsch:
      Here is 3 mod menu ranking THE GLOBAL CLASSIFICATION IS NOT- There is nothing in the ranking reccord circuit
      POSSIBLE TO JOIN IN THIS SESSION Never use ranking friends because communication to the server will be endless and you will be blocked :pinch: THE TEST OF THE GAMES IS MARCHABL


      AND THE TEST OF THE GAMES IS MARCHABLE = full support :thumbsup:

      Sepalani schrieb:

      @Agentwii71:
      With that said, was the original Nintendo's virtual tennis 4 leaderboard working with cheated scores and what were shown on screen? I also haven't seen any "trkmaniawii" request so far (no score registered yet). Was Water Warefare leaderboard working (you're the only one playing that game apparently).
      The ranking works really well so there is no mistake and no worries by people who use cheat codes that might have errors like those of 90020 SO AN INCO CODE

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      Neu

      games updated.

      Sepalani schrieb:

      Then, it seems (R6RP) Trackmania Wii is having issues with the SAKE server, any idea?
      At the moment I rewrite the SAKE server to get better summaries about missing services, tables or table members and other errors.

      WIT: Wiimms ISO Tools
      Verwaltet Plain ISO, WDF, WIA, CISO, WBFS, FST: kann Extrahieren, Erstellen, Patchen, Mischen und Überprüfen

      SZS: Wiimms SZS Tools
      Verwaltet SZS-, BRRES-, U8-, BMG-, BREFT-Dateien uvm.



      PN ohne persönlichen Charakter werden ignoriert. Support-Anfragen gehören ins Forum.
      Ich trage keinen FC auf Vorrat ein, sondern nur, wenn sich ein Spiel ergibt.

      Neu

      Sepalani schrieb:

      Then, it seems (R6RP) Trackmania Wii is having issues with the SAKE server, any idea?
      I watched trackmania since some hours. And the only not working are requests of non existing files with id >200 million. At Wiimmfi id are <1100. So the game want's to download an old file of Gamespy servers.

      For more investigation I need exact time and and IP address of a failed access.

      WIT: Wiimms ISO Tools
      Verwaltet Plain ISO, WDF, WIA, CISO, WBFS, FST: kann Extrahieren, Erstellen, Patchen, Mischen und Überprüfen

      SZS: Wiimms SZS Tools
      Verwaltet SZS-, BRRES-, U8-, BMG-, BREFT-Dateien uvm.



      PN ohne persönlichen Charakter werden ignoriert. Support-Anfragen gehören ins Forum.
      Ich trage keinen FC auf Vorrat ein, sondern nur, wenn sich ein Spiel ergibt.

      Neu

      Is it in the list and just doesn't have a secret? Or isn't it in the list at all?

      If it's not in the list at all, it doesn't use Gamespy.
      If it is, try making a dump to see if it uses SAKE (It may transmit its secret there), if it doesn't, find it otherwise (look in a RAM dump or something and search for the game name and look around).

      Seit Mai 2016 finden auf Wiimmfi regelmäßig Mario-Kart-Wii-Wettbewerbe statt! Klick hier für weitere Informationen.
      Since May 2016, there are Mario Kart competitions / tournaments on Wiimmfi! Click here for more information.


      My Twitch


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      Neu

      @francesco
      I don't think there is a consistent way to get those, so it will require a little bit of guesswork just like the way of finding Gamestats secret.

      What I'd do if I were you: extract the files mentioned in the Gamestats secret tutorial.
      Then, decompress every DS overlay and use MadEdit to search through every files (using "Find/Replace in File") for the following regexp:
      • This regular expression has high probability to find the gamename (you can replace "ds" with "wii" for Wii games):

        Quellcode

        1. [a-zA-Z0-9]+ds\x00

      • The real guesswork begins here, this regex is used to find the secret (usually it's located nearby the gamename string, or DWC/NHTTP/Network related string):

        Quellcode

        1. \x00[a-zA-Z0-9]{6}\x00


      Usually, the gamename and secret are located in the same file.
      As you mentioned, there is also a possibility for this game not to have these.

      Neu

      @Sepalani I checked Alien Crash and Military Madness, for Alien Crash it seemed to be able to get the records successfully(it does not give an error code) but there were no uploaded records as far as I could tell(when it successfully downloaded it shows a blank for every line). Military Madness also works, I was able to see other people's rankings which means that someone played a ranked match, so we can label Military Madness as "Full support" now.
      Friend Codes(Be sure to tell me that you've added me so I can add you back):
      Spoiler anzeigen
      Wii Games:
      Mario Kart Wii: 2366-7332-2898
      Super Smash Bros. Brawl: 5243-2582-8369
      Fortune Street: 4772-0893-9264
      Animal Crossing City Folk/Let's go to the City: 4988-1638-6337 (Name: NFan Town:NinLand)

      *insert signature here*
      *cringe*

      Neu

      francesco schrieb:

      @Sepalani Clubhouse games leaderboards works and the support is FULL
      Thanks franscisco for information so yes normally my score is sent to the ranking my I can more riturn error 31020 so the other players also lasted this error by me
      The error of return 31020

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