2021 Update: IT WORKS! (see this post and the posts after it for more details)
________Original 2019 post________
In hopes of trying to run "AutoWiimmfiPatcher" on a completely unmodified Wii U, I had set everything up necessary for Smash Stack...only to discover that Smash Stack (at least the NTSC-U version) requires a .ELF file and does not at all work with .DOL - heck even renaming the .DOL to .ELF does not work!
I tried using "doltool" to convert the boot.dol into a boot.elf, but that still does not function via Smash Stack. I also tried using "loadmii" which does in fact come as a .ELF, but loading "AutoWiimmfiPatcher" through that did not work.
So as to make sure it's not a case of needing AHBPROT, I tested the boot.DOL via LetterBomb on a Wii and the boot.DOL worked perfectly (though my converted boot.elf did not). Heck I was even able to run AutoWiimmfiPatcher with an SSBB disc in, eject it at the screen that says "Waiting for game disk...", and put in my Mario Kart Wii disc, and it still worked flawlessly.
Therefore, from what I can gather, there should be no reason that a .ELF version of AutoWiimmfiPatcher shouldn't not only work via Smash Stack but also work on an unmodified Wii U.
For reference, I do not have a Wii U (I only have a Wii, and its power and video connections are buried behind an entertainment center), but my family and I will be visiting a friend that has both a Wii and a Wii U (as well as a copy of Mario Kart Wii), and I was hoping to bring my own Mario Kart Wii disc as well in order to have essentially a 4 player online session thanks to the Wii U's gamepad functioning as a second display (this is all assuming that we're able to get into the same online room that is - I've never actually used the friendcode functionality on MKW so I don't know if that would even help or not).
________Original 2019 post________
In hopes of trying to run "AutoWiimmfiPatcher" on a completely unmodified Wii U, I had set everything up necessary for Smash Stack...only to discover that Smash Stack (at least the NTSC-U version) requires a .ELF file and does not at all work with .DOL - heck even renaming the .DOL to .ELF does not work!
I tried using "doltool" to convert the boot.dol into a boot.elf, but that still does not function via Smash Stack. I also tried using "loadmii" which does in fact come as a .ELF, but loading "AutoWiimmfiPatcher" through that did not work.
So as to make sure it's not a case of needing AHBPROT, I tested the boot.DOL via LetterBomb on a Wii and the boot.DOL worked perfectly (though my converted boot.elf did not). Heck I was even able to run AutoWiimmfiPatcher with an SSBB disc in, eject it at the screen that says "Waiting for game disk...", and put in my Mario Kart Wii disc, and it still worked flawlessly.
Therefore, from what I can gather, there should be no reason that a .ELF version of AutoWiimmfiPatcher shouldn't not only work via Smash Stack but also work on an unmodified Wii U.
For reference, I do not have a Wii U (I only have a Wii, and its power and video connections are buried behind an entertainment center), but my family and I will be visiting a friend that has both a Wii and a Wii U (as well as a copy of Mario Kart Wii), and I was hoping to bring my own Mario Kart Wii disc as well in order to have essentially a 4 player online session thanks to the Wii U's gamepad functioning as a second display (this is all assuming that we're able to get into the same online room that is - I've never actually used the friendcode functionality on MKW so I don't know if that would even help or not).
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