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  • TowerDefense
    TowerDefense für die Wii ist ein weiteres Spiel von wplaat. Diesmal ein 2D Klassiker. Wie der Name TowerDefense erahnen lässt, muss man in diesem Spiel Runde für Runde die Kreaturen besiegen und nicht bis zum Ende des Levels durch kommen lassen. Es wird so gar ein Feature wie Onlinerekorde angeboten. Die besten Spieler werden dann für alle im Internet ersichtlich sein.

    17-03-2011 Version 0.98
    - Update menu screen information.
    - Improve deployment Wiimote cursor position.
    - Added WarQuest intro screen.
    - Some performance tuning.
    - Correct include files.
    - Build game with devkitPPC r21 compiler.

    13-09-2010 Version 0.97
    – Update menu screen information.
    – Improve wave release time calculation.
    – Solve random freeze problem during startup of game.
    – Build game with devkitPPC r21 compiler.

    11-09-2010 Version 0.96
    – Update menu screen information.
    – Use GRRLIB 4.3.0 as graphical engine.
    – libpng was updated to version 1.4.2
    – libjpeg was updated to version 8b
    – zlib was updated to version 1.2.5
    – FreeType was updated to 2.3.12
    – Maintenance release.
    – Build game with devkitPPC r21 compiler.

    31-03-2010 Version 0.95
    – Update menu screen information.
    – WiiMote timeout increase from 60 to 300 seconds.
    – Improve stability.
    – Use libfat 1.0.7 as disk access engine.
    – Use libogc 1.8.3 as Wii interface engine
    – Make source code compliant with r21 compiler.
    – Build game with devkitPPC r21 compiler.

    05-02-2010 Version 0.94
    - Improve video initialization.
    - Overall FPS has improved 50 percent. Thanks Crayon.
    - Lots of other small GUI changes.
    - Mixed the weapon fire mode a little bit more!
    - Nuke is 500 dollar cheaper!
    - Increase http buffer size to 10Kb.
    - Added inline source code remarks in javadoc style.
    - Use Doxygen (windows tool) to create HTML source code documentation.
    - Use GrrLib 4.2.1 BETA library (Now native FreeType support available).
    - Build game with devkitPPC r19 compiler.

    22-01-2010 Version 0.93
    - Added weapon fire mode information on weapon help screen.
    - Improve weapon reload delay initialisation.
    - Added donate screen.
    - Bugfix: Weapon fire sprites were 22 degree misaligned.
    - Introduce different weapon fire modes.
    - Fire at enemy in range nearest to base (Gun / Rifle)
    - Fire at enemy in range with highest energy level (Cannon / Missile)
    - Fire at fastest enemy in range (Laser / Nuke)
    - Rebalance weapon specifications. Mix features more!
    - Optimised some draw methods for beter performance. Thanks Crayon.
    - Build game with devkitPPC r19 compiler.

    16-01-2010 Version 0.92
    - Added 6 animated weapons. Thanks Applicant!
    - Improve enemy animated sprite frame sequence.
    - Improve help and level select screens.
    - Lots of other small changes.
    - Weapons now fire on strongest enemy in range.
    - Increase bonus money when wave is cleared.
    - Increase initial weapon power.
    - Decrease weapon prices.
    - Added weapon sell functionality with minus button.
    - User initials are now default based on Wii nickname.
    - Bugfix: Monsters can not be shooted before launch.
    - Build game with devkitPPC r19 compiler.

    09/01/2010 Version 0.91

    Graphical changes:
    - Added 25 animated enemy sprites. Thanks Applicant!
    - Added game setting screen.
    - Added intro screen 3
    - Improve winter theme sprites.
    - Improve first help screen.
    - Improve main menu screen.
    - Lots of other small GUI changes.
    Game play changes:
    - Make game harder to play!
    - Less start money.
    - Enemy minimum / maximum speed depend on wave nr.
    - Increase weapon prices.
    - Increase maximum concurrent monsters in action.
    - Decrease weapons effective range.
    - Build game with devkitPPC r19 compiler.

    02/01/2010 Version 0.90
    - Adapted game play. Previous release was to easy!
    - Improve background images.
    - Updated some music tracks.
    - Improve intro screens.
    - Added WiiMote control help screen.
    - Enable B button for faster building.
    - Enable left and right button for faster weapon type selection.
    - Remove some english typos.
    - Build game with devkitPPC r19 compiler.

    30.12.2009 Version 0.80
    - Adapt game parameters to make game play better: - Adapt Parameter Spiel zu Spiel zu spielen, besser:
    – Increase start cash. - Erhöhung starten Bargeld.
    – Added random enemy walk speed - Added random Feind zu Fuß Geschwindigkeit
    - Added map id column to local highscore screen. - Added map Spalte zur lokalen Highscore-Bildschirm-ID.
    - Improve background images. - Verbesserung der Hintergrund-Bilder.
    - Remove typo (nuck->nuke). - Entfernen Sie Tippfehler (Nuck-> nuke).
    - Improve network thread: - Verbesserung der Netz thread:
    – Map id information is added to webservice call. - Map-ID-Informationen ist es, Webservice Aufruf hinzugefügt.
    – Only scores above 20.000 points are send to webservice. - Nur Scores über 20.000 Punkte zu senden sind, Webservice.
    - Store the best 100 entries in the local highscore. - Speichern Sie die besten 100 Einträge in der lokalen Highscore.
    - Added 60Hz (640×480 pixel) TV Mode support - Added 60Hz (640 × 480 Pixel) TV-Modus unterstützen
    - Improve sound setting screen. - Verbesserung der Sound-Einstellung angezeigt.
    - Optimised enemy images. - Optimierung der Feindbilder.
    - Build game with devkitPPC r19 compiler. - Build-Spiel mit devkitPPC r19-Compiler.

    24/12/2009 Version 0.60
    - Increase enemy walk speed after each 25 waves.
    - Show mini enemies moving on map select screen.
    - Update credit screen with beta testers nicknames.
    - Improve game information panel design.
    – Show price and strengh information about new weapons.
    – Show detail information about selected weapon.
    - Only allow to build weapons on land (not bridges or road)
    - Not allowed anymore to stack weapons on one location.
    - Optimise screen layout for 60Hz (640×480 pixels) TV Mode.
    - BugFix: The rumble is now working for all the four WiiMotes.
    - Build game with devkitPPC r19 compiler.

    20/12/2009 Version 0.50
    - Process most of the comments of the Beta Testers.
    - Use GRRLib v4.2.0 as graphic engine.
    - Reduced amount of enemies in one wave.
    - Improved “Game Over” screen.
    - Improved game information panel on screen.
    - Improved weapons upgrade ranges.
    - Increased user initials for 3 to 6 digits.
    - Improved scroll bar button design.
    - Balance sound effect volume.
    - Improved Help texts.
    - Build game with devkitPPC r19 compiler.

    18/12/2009 Version 0.45
    - First release for beta testers.
    - Added map 4, 5 and 6.
    - Load map images (sprites) directly from SdCard.
    - Improve objects cleanup when stopping game.
    - Added google analytics calls to network thread.
    - Build game with devkitPPC r19 compiler.

    17/12/2009 Version 0.44
    - Added reload bar beolow the weapon.
    - Added remaining energy bar below the base.
    - Optimise game core to improve Frame-Per-Seconds.
    - Cleanup not used images and source code.
    - BugFix: Solve crash when game is over.
    - Rendering realtime grid examples on map select screen.
    - Build game with devkitPPC r19 compiler.

    16/12/2009 Version 0.43
    - Added help screen two and three!
    - Limit weapon upgrade levels.
    - Added WiiMote rumble support when pointer is on a button.
    - Improve button pointer detection area.
    - Added “Quit Game” screen.
    - Bugfix: Placing weapons under the information panel is not allowed anymore.
    - Build game with devkitPPC r19 compiler.

    15/12/2009 Version 0.42
    - Added Network thread.
    - Fetch latest available version information from internet.
    - Fetch latest release notes information from internet.
    - Fetch Global and today highscore from internet
    - Added Release Notes screen.
    - Added functionality to store game score on internet.
    - Added today and global Highscore screen.
    - Added release notes screen.
    - Build game with devkitPPC r19 compiler.

    14/12/2009 Version 0.41
    - Added dynamic weapon placement on the gameboard
    - Added bonus cash (score) when wave is cleared
    - Improve Game Over and Next Wave information on screen
    - Added “coming soon” teaser for Map 4, 5 and 6.
    - Improve map2 base location.
    - Build game with devkitPPC r19 compiler.

    12/12/2009 Version 0.40
    - Added basic weapon fire graphic effect
    - Added event engine.
    - Added music & effect control screen.
    - Added nigh tracks background music.
    - Added game sound effects.
    - Added wave lanch button on game board.
    - Added transparent game information panel.
    – Added functionality to upgrade power, range and rate of weapon.
    - Added continues monster wave principle.
    - Added Map Select menu screen.
    - Added Local highscore page.
    - Added functionality to load/save local highscore from/to SD card.
    – Added User Initials screen.
    - Added functionality to load/save game settings from/to SD card.
    - Added Credits screen.
    - Added Help screen.
    - Improve main menu screen.
    - Added functionality to make screenshots (Press + button).
    - Build game with devkitPPC r19 compiler.

    06/12/2009 Version 0.30
    - Added game over detection
    - Improve memory usage (load classes dynamicly when needed)
    - Added functionality that weapons can fire.
    - Added more comments to source code.
    - Added state machine functionality.
    - Added map three.
    - Added water and bridge map component.
    - Added very basic game menu page.
    - Align monster movement on map grid.
    - Use libogc 1.8.1 library as Wii interface engine.
    - Build game with devkitPPC r19 compiler.

    29/11/2009 Version 0.20
    - Added four WiiMote controllers support
    - Added two game maps
    - Added functionality to load a map from a xml file.
    - Ported my GRRLIB freeType extention to work with GRRLIB 4.1.1
    - Ported trace library from C to C++
    - Use GRRLib v4.1.1 as graphic engine
    - Use libfat v1.0.6 as disk access engine
    - Use libmxml v2.6 library as xml engine
    - Use libogc v1.8.0 library as Wii interface engine
    - Build game with devkitPPC r19 compiler.

    21/11/2009 Version 0.10
    - Started programming in C++.
    - Finding free graphics for game.
    - Setup basic directory structure for new project.
    - Store source code in Google code SVN repository.
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