This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • libwiisprite
    libwiisprite ist eine in C++ geschriebene Grafikbibliothek für die Wii, die GX für ihre kompletten grafischen Operationen verwendet. Das bedeutet, dass die Grafiken von der GPU beschleunigt werden. Das Ziel von libwiisprite besteht darin, das Entwickeln von Wii-Homebrew-Apps einfacher und spaßiger mit besseren grafischen Ergebnissem zu machen als andere, existierende Bibliotheken. Die aktuelle Version ist semi-stabil, weil die Bibliothek noch unter Entwicklung ist. Viele Funktionen sind bereits möglich, Weitere werden folgen.

    Eine Installationsanleitung ist in der Readme enthalten.


    • Fixed compatibility with the latest releases of libogc and libpng
    • Fixed a bug in the layer manager
    • A few minor tweaks and fixes including freeing up a little memory

    v0.3.0 b
    • Fixed a (huge) memory leak in the image class. Thanks to DragonMin for pointing the error out.
    • Fixed a bug where one would reset an image of a sprite with Sprite::SetImage() and not get the previous data if applicable for keeping of the old data.
    • Collision can now also be used with refpixel positioning, however, the pixel has to be at the center of the image for now.

    v0.3.0 a
    • Fixed an initializing bug when using a drawable image

    • Added a reference pixel system. It allows to rotate and scale a sprite around a specific point on itself. Check the documentation how to use it. The spritetest example also has a little example on it.
    • Fixed a huge memory leak when loading an image which was in every previous version. Upgrading is recommended.
    • Several speedups which can increase the speed of the library when drawing Sprites and TiledLayers, or even assigning Images.

    • All possible png files can now be loaded.
    • Image has now a "DestroyImage()" method to allow to reload the image after that.
    Arikado, Chaosteil, Feesh

    458 times viewed