NeoGamma ist ein verbesserter Backup Launcher 0.3 gamma vom deutschen Coder WiiPower. Mit ihm ist es möglich Sicherheitskopien abzuspielen, egal ob DVD-R oder DVD+R. Bei DVD+R ist es wichtig den Book Type auf DVD-R zu stellen. Er weist eine bessere Kompatibilität als der Backup Launcher auf und hat noch einige zusätzliche Funktionen zu bieten wie zB. das Laden von Games via SD- und USB-Geräte. Weitere Informationen sind der Readme zu entnehmen.
Changelog
R9 beta 55 - > R9 beta 56
- Fixed error when loading DML with a wii disc
- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem
R9 beta 54 - > R9 beta 55
- Added basic DML support(with heavy video mode issues)
R9 beta 53 - > R9 beta 54
- Wii: Added support for the changed cIOS stealth mode from d2x v8+
- Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well
R9 beta 52 - > R9 beta 53
- Try to fool anti cheat protections by clearing NeoGamma's used memory before jumping to the entrypoint(asm code written by pune)
- Fixed text loading from NAND to USB in Sneek+DI mode
R9 beta 51 - > R9 beta 52
- Added basic Sneek+DI/Uneek+DI support.(with lots of help from Crediar) Boot Sneek/Uneek, and then boot NeoGamma.
- Added support for different .gct files on multi disc games. (example filename: RSPP012.gct if Wii Sports PAL had 2 discs)
R9 beta 50 - > R9 beta 51
- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
- Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore)
- Fixed a possible DVD Inquiry error(changed some memory allocation)
- Added an annoying warning
R9 beta 49 - > R9 beta 50
- Fixed "We dare" (Credit for this goes to Oggzee and airline38)
- Added the ability to change the hook for IOS Reloading games(2nd hook, very similar to the GC 2nd hook)
- Added some more error checking for usb HDD detection
- Added classic controller menu navigation
- Moved loading .gct, .wdm and .wip files to only access storage once for these(fixes sd loading when using one of them + a recent cIOS)
R9 beta 48 - > R9 beta 49
- Return to channel feature should actually work now for channels
- Changed DVD error messages
- Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS)
- Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation(fixes usb detection with cIOS with base IOS58)
- Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS(doesn't work on all cIOS)
- Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...)
- Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required(retail audio streaming game + audio streaming couldn't be set in wii mode)
- Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting
- Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc.
R9 beta 47 - > R9 beta 48
- Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
- Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+)
- Added return to HBC feature instead of returning to wii menu from games' home menu(only d2xv4+). Might work with channels and forwarders as well
- Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details)
- Added cIOS rev21 identification
- Updated the game disc region auto detection
- Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!)
- Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved)
- Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found
R9 beta 46 - > R9 beta 47
- Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader
R9 beta 45 - > R9 beta 46
- Gamecube loading(internal GC mode): Added a new reloader setting ".elf fix" which fixes .elfs that are copied to a buffer first.
This fixes the Agent under Fire crash after 2nd level(automatically used with reloader set to auto)
- Gamecube loading(internal GC mode): Fixed Ocarina & wiird not working correctly with .elfs(only backups and just theorectically not tested)
R9 beta 44 - > R9 beta 45
- Enabled secret feature. Don't make me regret this decision!
- Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources)
- Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging
- Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled
- Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs
R9 beta 43 - > R9 beta 44
- Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio
R9 beta 42 - > R9 beta 43
- Added option to show/hide the rebooter
- Gamecube loading(internal GC mode): Added firty fix to align bad audio streams
- Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches
R9 beta 41 - > R9 beta 42
- Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!)
- Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found
- Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads
- Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)
R9 beta 40 - > R9 beta 41
- Gamecube loading(internal GC mode): More plugin size optimisations
- Gamecube loading(internal GC mode): Added some dvd read error debug messages
R9 beta 39 - > R9 beta 40
- Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc
- Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game
- Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)
R9 beta 38 - > R9 beta 39
- Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output
- Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix
- Gamecube loading(internal GC mode): Added patched MIOS boot method
R9 beta 37 - > R9 beta 38
- Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...)
- Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed
R9 beta 36 - > R9 beta 37
- Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues
R9 beta 35 - > R9 beta 36
- Added basic cIOS rev20 identification
- Added IOS Reload block option(only cIOSrev20+, only discs)
- Gamecube loading(internal GC mode): Added proper dvd reset debugging
R9 beta 34 - > R9 beta 35
- Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)
R9 beta 33 - > R9 beta 34
- Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors)
- Updated the HBC icon with transparency
R9 beta 32 - > R9 beta 33
- Added Sneek's video patch for wii games, may work better than the old patches
- Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)
R9 beta 31 - > R9 beta 32
- Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr)
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known)
- Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility
R9 beta 30 - > R9 beta 31
- Better understandable drive warnings on read error
- Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests)
- Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)
R9 beta 29 - > R9 beta 30
- Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...)
- Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns)
- Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!)
- Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)
R9 beta 28 - > R9 beta 29
- Gamecube loading(internal GC mode): Fixed wrong time&date in GC games
R9 beta 27 - > R9 beta 28
- Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory
- Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing
R9 beta 26 - > R9 beta 27
- Gamecube loading(internal GC mode): Next try to get rid of the random crashes
R9 beta 25 - > R9 beta 26
- Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
- Gamecube loading(internal GC mode): Removed pad init in GC mode
- Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)
R9 beta 24 - > R9 beta 25
- Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
- Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)
R9 beta 23 - > R9 beta 24
- Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games
R9 beta 22 - > R9 beta 23
- Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched
R9 beta 21 - > R9 beta 22
- Gamecube loading(internal GC mode): Using a png as background now
- Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help
R9 beta 20 - > R9 beta 21
- Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
- Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)
R9 beta 19 - > R9 beta 20
- Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
- Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
- Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
- Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)
R9 beta 18 - > R9 beta 19
- All unused options are now greyed out
- Allow .gct files with 4 and 6 digits of the disc id
- Auto Force language now only forces if the Wii's region is different from the game's region
- Added hidden feature for developers only, only talk in PM about it
R9 beta 17 - > R9 beta 18
- Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
- Gamecube loading(internal GC mode): Speed optimisation for the reloader
- Gamecube loading(internal GC mode): Removed unused code
R9 beta 16 - > R9 beta 17
- Gamecube loading(internal GC mode): Dirty fix for Pokemon Box(proved to be not that bad)
- Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)
R9 beta 15 - > R9 beta 16
- Gamecube loading(internal GC mode): Finally added reloader support
R9 beta 14 - > R9 beta 15
- Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)
R9 beta 13 - > R9 beta 14
- Cosmetical changes to GUI and code
- Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading
R9 beta 12 - > R9 beta 13
- Finally added saving of the gamecube options
- Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)
R9 beta 11 - > R9 beta 12
- Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
- Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
- When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory
R9 beta 10 - > R9 beta 11
- Changed alt .dol code, seems bss wasn't cleared...
- Gamecube loading(internal GC mode): reverted video mode code from beta 10
- Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)
R9 beta 9 - > R9 beta 10
- Gamecube loading(internal GC mode): Changed video mode code in the GC loading screen(doesn't change anything...)
- Gamecube loading(internal GC mode): Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)
R9 beta 8 - > R9 beta 9
- Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
- Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol
R9 beta 7 - > R9 beta 8
- Gamecube loading(internal GC mode): Added video mode patches
R9 beta 6 - > R9 beta 7
- Rearranged the menu
- Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
- Don't bug with the drive info when loading from usb
R9 beta 5 - > R9 beta 6
- Prevent that a stubbed IOS249 is loaded
- Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
- Hide usb/sd loading option when using an IOS
R9 beta 4 - > R9 beta 5
- Added code that allows to identify where a dvd read error occured
R9 beta 3 - > R9 beta 4
- Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)
R9 beta 2 - > R9 beta 3
- Fixed alt .dol disc+ bug causing some .dols to be unloadable
- Added .wdm file for Rampage: Total Destrucion(by woodoste)
- Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
R9 beta 1 - > R9 beta 2
- Gamecube loading(internal GC mode): Added support for retail discs
- Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
- Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
R8 - > R9 beta 1
- Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
- Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
R9 beta 55 - > R9 beta 56
- Fixed error when loading DML with a wii disc
- Writing the NTSC/PAL video mode to SRAM, seems to fix the PAL DML video mode problem
R9 beta 54 - > R9 beta 55
- Added basic DML support(with heavy video mode issues)
R9 beta 53 - > R9 beta 54
- Wii: Added support for the changed cIOS stealth mode from d2x v8+
- Gamecube: Changed how __GXSetVAT is patched, it might work for japanese version of Wind Waker as well
R9 beta 52 - > R9 beta 53
- Try to fool anti cheat protections by clearing NeoGamma's used memory before jumping to the entrypoint(asm code written by pune)
- Fixed text loading from NAND to USB in Sneek+DI mode
R9 beta 51 - > R9 beta 52
- Added basic Sneek+DI/Uneek+DI support.(with lots of help from Crediar) Boot Sneek/Uneek, and then boot NeoGamma.
- Added support for different .gct files on multi disc games. (example filename: RSPP012.gct if Wii Sports PAL had 2 discs)
R9 beta 50 - > R9 beta 51
- Added the possibility to boot games with the correct IOS("correct IOS") or the cIOS with the correct base IOS("Autodetect")
- Fixed decrypted discs on newer cIOS(not using the unencrypted read for ES_Identify anymore)
- Fixed a possible DVD Inquiry error(changed some memory allocation)
- Added an annoying warning
R9 beta 49 - > R9 beta 50
- Fixed "We dare" (Credit for this goes to Oggzee and airline38)
- Added the ability to change the hook for IOS Reloading games(2nd hook, very similar to the GC 2nd hook)
- Added some more error checking for usb HDD detection
- Added classic controller menu navigation
- Moved loading .gct, .wdm and .wip files to only access storage once for these(fixes sd loading when using one of them + a recent cIOS)
R9 beta 48 - > R9 beta 49
- Return to channel feature should actually work now for channels
- Changed DVD error messages
- Added cIOS identification with info added into the cIOS by the installer/ModMii(only new cIOS)
- Improved usb HDD detection, expecting at least 100 sectors and fixed mem2 memory allocation(fixes usb detection with cIOS with base IOS58)
- Gamecube loading(ALL modes): Setting the audio streaming while still in Wii mode. Gets most retail GC games to work without cMIOS(doesn't work on all cIOS)
- Fixed possible bugs related to IOS Reload blocking, when it might be enabled, while it's not wanted to be enabled(like at startup...)
- Gamecube loading(internal GC mode): Only resetting the drive a 2nd time when required(retail audio streaming game + audio streaming couldn't be set in wii mode)
- Gamecube loading(internal GC mode): Displaying some settings from GC-SRAM now, language, video mode, progressive video mode and PAL60 setting
- Commented out code that related to old cIOS, no more warnings for cIOS rev8, no more 001 main.dol patches for cIOS rev8-13b, usb loading always expected to be there, IOS Reload block always selectable etc.
R9 beta 47 - > R9 beta 48
- Gamecube loading(internal GC mode): Changed to the code handler from Gecko OS 1.9.x, thanks go to biolizard89 for porting the Wii debugger code handler to GC
- Changed Block IOS Reload to only use mode 2 as well as reloading into the cIOS NeoGamma uses(only d2xv4+)
- Added return to HBC feature instead of returning to wii menu from games' home menu(only d2xv4+). Might work with channels and forwarders as well
- Updated to devkiptPPC r21 and libogc 1.8.6(both modified, see .txt files for details)
- Added cIOS rev21 identification
- Updated the game disc region auto detection
- Gamecube loading(internal GC mode): Removed warnings when booting GCOS itself(won't work on softmodded Wiis!)
- Gamecube loading(internal GC mode): Compressing the GC loader .dol now(about 150KB saved)
- Gamecube loading(internal GC mode): Don't boot MIOS anymore on GC mode external when no .dol is found
R9 beta 46 - > R9 beta 47
- Gamecube loading(internal GC mode): Reloader option ".elf fix" now uses the fast reloader instead of the forced reloader
R9 beta 45 - > R9 beta 46
- Gamecube loading(internal GC mode): Added a new reloader setting ".elf fix" which fixes .elfs that are copied to a buffer first.
This fixes the Agent under Fire crash after 2nd level(automatically used with reloader set to auto)
- Gamecube loading(internal GC mode): Fixed Ocarina & wiird not working correctly with .elfs(only backups and just theorectically not tested)
R9 beta 44 - > R9 beta 45
- Enabled secret feature. Don't make me regret this decision!
- Gamecube loading(internal GC mode): Don't disable Ocarina if no codes are found(helps to find error sources)
- Gamecube loading(internal GC mode): Enabled patched MIOS for retail disc plugin debugging
- Gamecube loading(internal GC mode): Fixed boot with only 2nd hook enabled
- Gamecube loading(internal GC mode): Fixed Wind Waker NTSC-U mini map freeze for retail discs
R9 beta 43 - > R9 beta 44
- Gamecube loading(internal GC mode): Printing proper warnings about audio streams on screen
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Plugin debugging: Added read audio debugging for retail discs, show filenames for read audio
R9 beta 42 - > R9 beta 43
- Added option to show/hide the rebooter
- Gamecube loading(internal GC mode): Added firty fix to align bad audio streams
- Gamecube loading(internal GC mode): Added auto options for the backup plugin, patched MIOS and audio patches
R9 beta 41 - > R9 beta 42
- Gamecube loading(internal GC mode): Moved high plugin memory setup behind the apploader loop(increases compatiblity with high plugin(not patched MIOS or Action Replay + high plugin!)
- Gamecube loading(internal GC mode): Added warning when audio streams without 32KB alignment are found
- Gamecube loading(internal GC mode): Plugin debugging: Show filenames for dvd reads
- Gamecube loading(internal GC mode): Plugin debugging: Support for games with multiple .dols/.elfs on retail discs(only debugging related!)
R9 beta 40 - > R9 beta 41
- Gamecube loading(internal GC mode): More plugin size optimisations
- Gamecube loading(internal GC mode): Added some dvd read error debug messages
R9 beta 39 - > R9 beta 40
- Gamecube loading(internal GC mode): Added ability to select the 2nd disc from an actual 2nd disc
- Gamecube loading(internal GC mode): Checking the disc cover once, it seems this helps with disc switching in-game
- Gamecube loading(internal GC mode): Trying to revert memory setup when loading Action Replay(so it does not overwrite the backup plugin)
R9 beta 38 - > R9 beta 39
- Gamecube loading(internal GC mode): Changed the debug printf patterns to patterns received from Crediar, more stable + more output
- Gamecube loading(internal GC mode): Added option to play around with the Audio Status Request fix
- Gamecube loading(internal GC mode): Added patched MIOS boot method
R9 beta 37 - > R9 beta 38
- Gamecube loading(internal GC mode): More reloader optimisations, the fast reloader should work on everything now(there's a chance it breaks games that worked before with fast reloader, these should still work with forced reloader...)
- Gamecube loading(internal GC mode): Freeze with memory card in slot B should be fixed
R9 beta 36 - > R9 beta 37
- Gamecube loading(internal GC mode): Made the debug printf in the loader itself non blocking, should fix the current GC retail disc + Wiird issues
R9 beta 35 - > R9 beta 36
- Added basic cIOS rev20 identification
- Added IOS Reload block option(only cIOSrev20+, only discs)
- Gamecube loading(internal GC mode): Added proper dvd reset debugging
R9 beta 34 - > R9 beta 35
- Gamecube loading(internal GC mode): Fix for Wind Waker PAL freeze on mini map, might work in NTSC-U (extracted from MIOSv5, yes no c there)
R9 beta 33 - > R9 beta 34
- Only calling dvd inquiry once per NeoGamma boot(should fix init drive errors when using IOS61 for storage access[thanks to luminalace for reporting it], might also fix random inquiry errors)
- Updated the HBC icon with transparency
R9 beta 32 - > R9 beta 33
- Added Sneek's video patch for wii games, may work better than the old patches
- Gamecube loading(internal GC mode): Adding plugin debugging to the GUI, even for retail discs(requires usb gecko!)
R9 beta 31 - > R9 beta 32
- Gamecube loading(internal GC mode): Maybe fixed Action Replay support(changed suspicious jumptable nr)
- Gamecube loading(internal GC mode): More plugin size optimisation
- Gamecube loading(internal GC mode): Forced reloader is not saved anymore, it's only for testing(if a game requires it, NeoGamma will do it automatically once it is known)
- Gamecube loading(internal GC mode): Moved the memory setup before the apploader, might increase compatibility
R9 beta 30 - > R9 beta 31
- Better understandable drive warnings on read error
- Gamecube loading(internal GC mode): Dirty fix for Ikaruga(Thanks to Crediar for pointing to 0xCC006020 for Audio Status Requests)
- Gamecube loading(internal GC mode): Added lots of debug output(need to build debug version for this)
R9 beta 29 - > R9 beta 30
- Gamecube loading(internal GC mode): Fixed audio streaming on retail discs with the help of Crediar(Eternal Darkness, Starfox Adventures ...)
- Gamecube loading(internal GC mode): Added 4 new hooktypes thanks to Crediar(they all are for the same function, but different patterns)
- Gamecube loading(internal GC mode): Added possiblity to boot games with the high plugin for testing purposes(that it'S not saved is not a bug!)
- Gamecube loading(internal GC mode): Maybe fixed some serious memory setup issue(should be most noticeable when using the high plugin)
R9 beta 28 - > R9 beta 29
- Gamecube loading(internal GC mode): Fixed wrong time&date in GC games
R9 beta 27 - > R9 beta 28
- Gamecube loading(internal GC mode): Removed dvd_report_error_replacement to get more free memory
- Gamecube loading(internal GC mode): Calling the callback function directly for everything that does nothing
R9 beta 26 - > R9 beta 27
- Gamecube loading(internal GC mode): Next try to get rid of the random crashes
R9 beta 25 - > R9 beta 26
- Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
- Gamecube loading(internal GC mode): Removed pad init in GC mode
- Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)
R9 beta 24 - > R9 beta 25
- Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
- Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)
R9 beta 23 - > R9 beta 24
- Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games
R9 beta 22 - > R9 beta 23
- Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched
R9 beta 21 - > R9 beta 22
- Gamecube loading(internal GC mode): Using a png as background now
- Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help
R9 beta 20 - > R9 beta 21
- Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
- Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)
R9 beta 19 - > R9 beta 20
- Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
- Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
- Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
- Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)
R9 beta 18 - > R9 beta 19
- All unused options are now greyed out
- Allow .gct files with 4 and 6 digits of the disc id
- Auto Force language now only forces if the Wii's region is different from the game's region
- Added hidden feature for developers only, only talk in PM about it
R9 beta 17 - > R9 beta 18
- Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
- Gamecube loading(internal GC mode): Speed optimisation for the reloader
- Gamecube loading(internal GC mode): Removed unused code
R9 beta 16 - > R9 beta 17
- Gamecube loading(internal GC mode): Dirty fix for Pokemon Box(proved to be not that bad)
- Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)
R9 beta 15 - > R9 beta 16
- Gamecube loading(internal GC mode): Finally added reloader support
R9 beta 14 - > R9 beta 15
- Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)
R9 beta 13 - > R9 beta 14
- Cosmetical changes to GUI and code
- Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading
R9 beta 12 - > R9 beta 13
- Finally added saving of the gamecube options
- Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)
R9 beta 11 - > R9 beta 12
- Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
- Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
- When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory
R9 beta 10 - > R9 beta 11
- Changed alt .dol code, seems bss wasn't cleared...
- Gamecube loading(internal GC mode): reverted video mode code from beta 10
- Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)
R9 beta 9 - > R9 beta 10
- Gamecube loading(internal GC mode): Changed video mode code in the GC loading screen(doesn't change anything...)
- Gamecube loading(internal GC mode): Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)
R9 beta 8 - > R9 beta 9
- Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
- Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol
R9 beta 7 - > R9 beta 8
- Gamecube loading(internal GC mode): Added video mode patches
R9 beta 6 - > R9 beta 7
- Rearranged the menu
- Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
- Don't bug with the drive info when loading from usb
R9 beta 5 - > R9 beta 6
- Prevent that a stubbed IOS249 is loaded
- Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
- Hide usb/sd loading option when using an IOS
R9 beta 4 - > R9 beta 5
- Added code that allows to identify where a dvd read error occured
R9 beta 3 - > R9 beta 4
- Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)
R9 beta 2 - > R9 beta 3
- Fixed alt .dol disc+ bug causing some .dols to be unloadable
- Added .wdm file for Rampage: Total Destrucion(by woodoste)
- Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
R9 beta 1 - > R9 beta 2
- Gamecube loading(internal GC mode): Added support for retail discs
- Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
- Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
R8 - > R9 beta 1
- Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
- Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
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