Multi Game Support

    WoomyLuma schrieb:

    I have tested the game I submitted, and it seems to work fine. I have tried a simple match, and exchanging friend codes, and they seem to work. Thanks! One thing, though, there is only a Japanese version, but the Wiimmfi website displays four. I apologise if this was my mistake.

    Changes the japan version to FULL.

    In the past, other regions were simply forgotten because of wring knowldge. So I decided to always support all 4 regions and remove never used regions later.

    larsenv schrieb:

    @Wiimm Tetris Party Deluxe is listed as a "mix" between the WiiWare and DSiWare versions, but this is incorrect. The game does not offer cross-play with the Wii.

    Tetris Party Deluxe (DS) has cross-play compatibility with Tetris Party Live (DSiWare) - the name is tetrisdeluxds.
    Tetris Party Deluxe (Wii) has cross-play compatibility with Tetris Party (WiiWare) - the name is tetpartywii.

    Is it possible you can fix this?
    This is not implemented yet.

    Rag schrieb:


    @Wiimm Please set Bomberman Land Touch 2 to FULL with no comment
    Done.

    Very interesting: I looked in the ID4 summary and found 8 tries, where ABNP connected to bombls2ds. So I enabled it for APN* now.

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    xElias_ schrieb:

    TouchMaster 4 - Connect can be set to ISSUE with comment "Score sharing to social media is not supported by Wiimmfi."
    done

    larsenv schrieb:

    Please set puyopuyo20ds secret to ZoMcPo.
    done

    larsenv schrieb:

    Please do this, you might have overlooked it.
    Not overlooked, but dinner break.

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    Wiimm schrieb:

    Very interesting: I looked in the ID4 summary and found 8 tries, where ABNP connected to bombls2ds. So I enabled it for APN* now.
    I've heard that some of the different Bomberman games on DS were supposed to be cross compatible online, but I couldn't find much reliable evidence for this and in my testing this didn't seem to work.

    Regardless, ABNP is Bomberman Story DS, which is not even one of the games that (apparently) had cross play with Bomberman Land Touch 2, so this is very strange.

    Rag schrieb:

    Wiimm schrieb:

    Very interesting: I looked in the ID4 summary and found 8 tries, where ABNP connected to bombls2ds. So I enabled it for APN* now.
    I've heard that some of the different Bomberman games on DS were supposed to be cross compatible online, but I couldn't find much reliable evidence for this and in my testing this didn't seem to work.
    Regardless, ABNP is Bomberman Story DS, which is not even one of the games that (apparently) had cross play with Bomberman Land Touch 2, so this is very strange.
    Oh, this has to do with certain "Bomberman Battle Packs." They make certain games compatible with each other on Nintendo WFC, but some of them weren't even released in the US. There are two Battle Packs:

    The first battle pack is for the games Bomberman Land Touch! and Bomberman Story DS.

    The second battle pack is for Bomberman Land Touch! 2, Bomberman 2, and Bomberman Blitz.

    The different Battle Packs are not compatible with each other, but games in the same battle pack ARE compatible, at least they were on the original Nintendo WFC, as well as in local multiplayer. Got all the info known about it on this site bomberman.fandom.com/wiki/Bomberman_Battle_Pack
    I just hope that the random online Matchmaking in Mario Sports Mix will be fixed soon, or sometime in the future. Please do fix it sometime in the future.
    @Wiimm Winter Stars can be set to FULL with no comment.

    XanderTTheTogepi schrieb:

    Oh, this has to do with certain "Bomberman Battle Packs." They make certain games compatible with each other on Nintendo WFC, but some of them weren't even released in the US. There are two Battle Packs:
    The first battle pack is for the games Bomberman Land Touch! and Bomberman Story DS.

    The second battle pack is for Bomberman Land Touch! 2, Bomberman 2, and Bomberman Blitz.

    The different Battle Packs are not compatible with each other, but games in the same battle pack ARE compatible, at least they were on the original Nintendo WFC, as well as in local multiplayer. Got all the info known about it on this site bomberman.fandom.com/wiki/Bomberman_Battle_Pack
    I saw that link, but I'm a little bit skeptical. It lists Bomberman Blitz as being compatible with Land Touch 2, but I couldn't even get the two to connect locally in offline mode, let alone online. And the battle mode in Blitz is missing a lot of stages and stuff from the others as well so I doubt it would have ever worked.
    @Wiimm mmvdkds has a problem with SAKE. According to Leseratte, "the player_name column (type unicodeStringValue) seems to be missing from the tblPlayerInfo table for that game".

    Here's what the game sends to SAKE:

    Spoiler anzeigen

    Quellcode

    1. <?xml
    2. <SOAP-ENV:Envelope
    3. xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/"
    4. xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"
    5. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    6. xmlns:xsd="http://www.w3.org/2001/XMLSchema"
    7. xmlns:ns1="http://gamespy.net/sake">
    8. <SOAP-ENV:Body>
    9. <ns1:CreateRecord>
    10. <ns1:gameid>
    11. 1374
    12. </ns1:gameid>
    13. <ns1:loginTicket>
    14. 23d575cc37634852d82u94LO
    15. </ns1:loginTicket>
    16. <ns1:tableid>
    17. tblPlayerInfo
    18. </ns1:tableid>
    19. <ns1:values>
    20. <ns1:RecordField>
    21. <ns1:name>
    22. player_name
    23. </ns1:name>
    24. <ns1:value>
    25. <ns1:unicodeStringValue>
    26. <ns1:value>
    27. ☆NiTRo☆
    28. </ns1:value>
    29. </ns1:unicodeStringValue>
    30. </ns1:value>
    31. </ns1:RecordField>
    32. </ns1:values>
    33. </ns1:CreateRecord>
    34. </SOAP-ENV:Body>
    35. </SOAP-ENV:Envelope>
    Alles anzeigen


    Here's what the game receives from SAKE:

    Spoiler anzeigen

    Quellcode

    1. <?xml
    2. <soap:Envelope
    3. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    4. xmlns:xsd="http://www.w3.org/2001/XMLSchema"
    5. xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/">
    6. <soap:Body>
    7. <CreateRecordResponse
    8. xmlns="http://gamespy.net/sake">
    9. <CreateRecordResult>
    10. FieldNotFound
    11. </CreateRecordResult>
    12. <values/>
    13. </CreateRecordResponse>
    14. </soap:Body>
    15. </soap:Envelope>
    Alles anzeigen


    A packet dump is also attached.
    Dateien
    • mariovsdk1.pcapng

      (1,81 MB, 61 mal heruntergeladen, zuletzt: )

    Dieser Beitrag wurde bereits 2 mal editiert, zuletzt von larsenv ()

    It means that one particular feature on the server that the game tries to use will now work. Whether that is enough to make the game work completely remains to be tested.

    DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
    Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPal

    Dieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()

    @Wiimm Here's a few more game definitions. It's starting to get difficult to find games that aren't added yet which is probably a good thing.

    Not sure if I did the definitions for Mega Man SF2 and the games that use petz09ds correctly, so please verify them. I already know that petz09ds needs SAKE to work and I've added the GAMEID to the definition (the games are cross-compatible with each other and the same ID is used in all 3 games).

    Yu-Gi-Oh! WC 2010 and 2011 throw error code 31020 after a connection attempt. Power Pro Kun Pocket 13 and 14 throw the same error code after trying to find a match.

    Wiimm schrieb:

    ANX/nanost2euds:
    * Id ANX already in use: download.wiimm.de/wiimmfi/game-definitions/nanostray2ds.tab
    nanostray2ds/ANXE is the USA version.
    nanost2euds/ANXP is the PAL version.

    Wiimm schrieb:

    AJY/otonatrainds:
    * Titles much too long
    Fixed, was quite long indeed.

    Wiimm schrieb:

    CNT/sangotends:
    * Definition file already exists: download.wiimm.de/wiimmfi/game-definitions/sangotends.tab
    Sangokushi Taisen Ten (CNT) definitely uses this internal name. Couldn't find any evidence that Sangokushi DS 2 (A3F) even has one, the definition file is apparently required for DLS1 access though.
    Dateien
    • more-defs.zip

      (23,22 kB, 75 mal heruntergeladen, zuletzt: )

    larsenv schrieb:

    @Wiimm mmvdkds has a problem with SAKE. According to Leseratte, "the player_name column (type unicodeStringValue) seems to be missing from the tblPlayerInfo table for that game".

    Here's what the game sends to SAKE:

    Spoiler anzeigen

    Quellcode

    1. <?xml
    2. <SOAP-ENV:Envelope
    3. xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/"
    4. xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"
    5. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    6. xmlns:xsd="http://www.w3.org/2001/XMLSchema"
    7. xmlns:ns1="http://gamespy.net/sake">
    8. <SOAP-ENV:Body>
    9. <ns1:CreateRecord>
    10. <ns1:gameid>
    11. 1374
    12. </ns1:gameid>
    13. <ns1:loginTicket>
    14. 23d575cc37634852d82u94LO
    15. </ns1:loginTicket>
    16. <ns1:tableid>
    17. tblPlayerInfo
    18. </ns1:tableid>
    19. <ns1:values>
    20. <ns1:RecordField>
    21. <ns1:name>
    22. player_name
    23. </ns1:name>
    24. <ns1:value>
    25. <ns1:unicodeStringValue>
    26. <ns1:value>
    27. ☆NiTRo☆
    28. </ns1:value>
    29. </ns1:unicodeStringValue>
    30. </ns1:value>
    31. </ns1:RecordField>
    32. </ns1:values>
    33. </ns1:CreateRecord>
    34. </SOAP-ENV:Body>
    35. </SOAP-ENV:Envelope>
    Alles anzeigen


    Here's what the game receives from SAKE:

    Spoiler anzeigen

    Quellcode

    1. <?xml
    2. <soap:Envelope
    3. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    4. xmlns:xsd="http://www.w3.org/2001/XMLSchema"
    5. xmlns:soap="http://schemas.xmlsoap.org/soap/envelope/">
    6. <soap:Body>
    7. <CreateRecordResponse
    8. xmlns="http://gamespy.net/sake">
    9. <CreateRecordResult>
    10. FieldNotFound
    11. </CreateRecordResult>
    12. <values/>
    13. </CreateRecordResponse>
    14. </soap:Body>
    15. </soap:Envelope>
    Alles anzeigen


    A packet dump is also attached.
    There are some additional fields required for this table:
    recordid (intValue, unsigned)
    ownerid (intValue, unsigned)
    map1 (intValue, unsigned)
    map2 (intValue, unsigned)
    map3 (intValue, unsigned)
    map4 (intValue, unsigned)
    map5 (intValue, unsigned)
    map6 (intValue, unsigned)
    map7 (intValue, unsigned)
    map8 (intValue, unsigned)
    allowed_pids (not sure)
    nintendowifi_dot_com_love (not sure)
    sp_stats (not sure)
    @Wiimm

    - Please add ID C3J to plandmajinds. You can add these to the region list, but they don't use an internal game name. Despite that, some of these work.

    GAME TEST A5FJ Professor Layton and the Curious Village (Japan)
    GAME TEST A5FP Professor Layton and the Curious Village (PAL)
    GAME TEST A5FE Professor Layton and the Curious Village (USA)
    GAME FULL YLTJ Professor Layton and the Diabolical Box (Japan)
    GAME FULL YLTP Professor Layton and the Diabolical Box (PAL)
    GAME FULL YLTE Professor Layton and the Diabolical Box (USA)
    GAME FULL YLTK Layton Gyosuwa Angmaui Sangja (Korea)
    GAME FULL C3JJ Professor Layton and the Unwound Future (Japan)
    GAME FULL C3JP Professor Layton and the Unwound Future (PAL)
    GAME FULL C3JE Professor Layton and the Unwound Future (USA)

    - Please add ID C6PJ to picrossds.

    Also, I have 80 new game definitions. After they are added, almost every single DS Wi-Fi game will be playable on Wiimmfi.
    Dateien
    • newgamedefs.zip

      (200,04 kB, 53 mal heruntergeladen, zuletzt: )

    larsenv schrieb:

    @Wiimm puyopuyo20ds can be set to PARTIAL with comment "Only friend rooms work".

    larsenv schrieb:

    The FC mode needs to be changed, but since it's a Mix game I'm not sure which modes it needs.

    Antonio231102 schrieb:

    It should be set to Wii. That's also how Puyo Puyo 7 is set

    Rag schrieb:

    @Wiimm Itadaki Street DS can be set to FULL with no comment.

    Rag schrieb:

    @Wiimm Itadaki Street DS can be set to FULL with no comment. The FC mode is wrong, my friend code was 3141-3380-4030 but the wiimmfi site said it was 3699-6837-8878

    all above done . Remaining is done in another step.

    @larsenv
    Some notes about different games that support cross play:
    Years ago I had a plan, that different games can share the same matchmaking table. I have to add a game table name and to change many code places. Is it worth to follow this idea?

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    xElias_ schrieb:

    @Wiimm Here's a few more game definitions. It's starting to get difficult to find games that aren't added yet which is probably a good thing.
    11 of 12 games added.
    Exception: rockmanbsdds.tab : ID4 already in use.

    btw, 504 games defined yet.

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    larsenv schrieb:

    - Please add ID C3J to plandmajinds. You can add these to the region list, but they don't use an internal game name. Despite that, some of these work.
    done

    larsenv schrieb:

    - Please add ID C6PJ to picrossds.
    This conflicts 3D Picross (3dpicrosseuds.tab)


    larsenv schrieb:

    GAME TEST A5FJ Professor Layton and the Curious Village (Japan)
    GAME TEST A5FP Professor Layton and the Curious Village (PAL)
    GAME TEST A5FE Professor Layton and the Curious Village (USA)
    GAME FULL YLTJ Professor Layton and the Diabolical Box (Japan)
    GAME FULL YLTP Professor Layton and the Diabolical Box (PAL)
    GAME FULL YLTE Professor Layton and the Diabolical Box (USA)
    GAME FULL YLTK Layton Gyosuwa Angmaui Sangja (Korea)
    GAME FULL C3JJ Professor Layton and the Unwound Future (Japan)
    GAME FULL C3JP Professor Layton and the Unwound Future (PAL)
    GAME FULL C3JE Professor Layton and the Unwound Future (USA)
    These are only some kind of alias for BLF*, and they are already set to FULL.

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    @larsenv

    Most of your games added, except:

    Quellcode

    1. ERROR 1062 (23000) at line 1: Duplicate entry 'ABL' for key 'PRIMARY'
    2. ERROR ABLP/bleach1euds game_id @857
    3. ERROR 1062 (23000) at line 1: Duplicate entry 'ABLE' for key 'PRIMARY'
    4. ERROR ABLE/bleach1usds game_id @857
    5. ERROR 1062 (23000) at line 1: Duplicate entry 'ABZ' for key 'PRIMARY'
    6. ERROR ABZP/bleach2euds game_id @857
    7. ERROR 1062 (23000) at line 1: Duplicate entry 'ABZE' for key 'PRIMARY'
    8. ERROR ABZE/bleach2usds game_id @857
    9. ERROR 1062 (23000) at line 1: Duplicate entry 'ACOJ' for key 'PRIMARY'
    10. ERROR ACOJ/contactds game_id @857
    11. ERROR 1062 (23000) at line 1: Duplicate entry 'ACO' for key 'PRIMARY'
    12. ERROR ACOP/contactds game_id @857
    13. ERROR 1062 (23000) at line 1: Duplicate entry 'AXV' for key 'PRIMARY'
    14. ERROR AXVP/dfriendseuds game_id @857
    15. ERROR 1062 (23000) at line 1: Duplicate entry 'A3VJ' for key 'PRIMARY'
    16. ERROR A3VJ/digisunmoonds game_id @857
    17. ERROR 1062 (23000) at line 1: Duplicate entry 'A6RJ' for key 'PRIMARY'
    18. ERROR A6RJ/digisunmoonds game_id @857
    19. ERROR 1062 (23000) at line 1: Duplicate entry 'AD9J' for key 'PRIMARY'
    20. ERROR AD9J/doragureidods game_id @857
    21. ERROR 1062 (23000) at line 1: Duplicate entry 'AD9' for key 'PRIMARY'
    22. ERROR AD9P/dragladeeuds game_id @857
    23. ERROR 1062 (23000) at line 1: Duplicate entry 'AFFJ' for key 'PRIMARY'
    24. ERROR AFFJ/ffantasy3ds game_id @857
    25. ERROR 1062 (23000) at line 1: Duplicate entry 'AFF' for key 'PRIMARY'
    26. ERROR AFFP/ffantasy3euds game_id @857
    27. ERROR 1406 (22001) at line 1: Data too long for column 'g_title' at row 1
    28. ERROR B4FJ/fushigidunds game_variant @843
    29. ERROR 1406 (22001) at line 1: Data too long for column 'g_title' at row 1
    30. ERROR VXHJ/katekyohitds game_variant @843
    31. ERROR 1062 (23000) at line 1: Duplicate entry 'BQWJ' for key 'PRIMARY'
    32. ERROR BQWJ/medarotds game_id @857
    33. ERROR 1062 (23000) at line 1: Duplicate entry 'BSL' for key 'PRIMARY'
    34. ERROR BSLP/scribnauteuds game_id @857
    35. ERROR 1062 (23000) at line 1: Duplicate entry 'YP9J' for key 'PRIMARY'
    36. ERROR YP9J/stlprincessds game_id @857
    Alles anzeigen

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    @Wiimm Here are some dumps of the XML files for SAKE, please use this to initialize the tables.

    dental2ds

    Spoiler anzeigen

    XML-Quellcode

    1. <?xml
    2. version="1.0"
    3. encoding="UTF-8"
    4. ?>
    5. <SOAP-ENV:Envelope
    6. xmlns:SOAP-ENV="http://schemas.xmlsoap.org/soap/envelope/"
    7. xmlns:SOAP-ENC="http://schemas.xmlsoap.org/soap/encoding/"
    8. xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"
    9. xmlns:xsd="http://www.w3.org/2001/XMLSchema"
    10. xmlns:ns1="http://gamespy.net/sake">
    11. <SOAP-ENV:Body>
    12. <ns1:CreateRecord>
    13. <ns1:gameid>
    14. 3026
    15. </ns1:gameid>
    16. <ns1:secretKey>
    17. NQP31X
    18. </ns1:secretKey>
    19. <ns1:loginTicket>
    20. 23d5b2a335fb779e6vqf4SuB
    21. </ns1:loginTicket>
    22. <ns1:tableid>
    23. tbl_main_na
    24. </ns1:tableid>
    25. <ns1:values>
    26. <ns1:RecordField>
    27. <ns1:name>
    28. player_level
    29. </ns1:name>
    30. <ns1:value>
    31. <ns1:intValue>
    32. <ns1:value>
    33. 20
    34. </ns1:value>
    35. </ns1:intValue>
    36. </ns1:value>
    37. </ns1:RecordField>
    38. <ns1:RecordField>
    39. <ns1:name>
    40. player_symbol
    41. </ns1:name>
    42. <ns1:value>
    43. <ns1:intValue>
    44. <ns1:value>
    45. 199
    46. </ns1:value>
    47. </ns1:intValue>
    48. </ns1:value>
    49. </ns1:RecordField>
    50. <ns1:RecordField>
    51. <ns1:name>
    52. team_name
    53. </ns1:name>
    54. <ns1:value>
    55. <ns1:unicodeStringValue>
    56. <ns1:value>
    57. First&#x20;Team
    58. </ns1:value>
    59. </ns1:unicodeStringValue>
    60. </ns1:value>
    61. </ns1:RecordField>
    62. <ns1:RecordField>
    63. <ns1:name>
    64. formation
    65. </ns1:name>
    66. <ns1:value>
    67. <ns1:intValue>
    68. <ns1:value>
    69. 0
    70. </ns1:value>
    71. </ns1:intValue>
    72. </ns1:value>
    73. </ns1:RecordField>
    74. <ns1:RecordField>
    75. <ns1:name>
    76. ai_1
    77. </ns1:name>
    78. <ns1:value>
    79. <ns1:intValue>
    80. <ns1:value>
    81. 0
    82. </ns1:value>
    83. </ns1:intValue>
    84. </ns1:value>
    85. </ns1:RecordField>
    86. <ns1:RecordField>
    87. <ns1:name>
    88. ai_2
    89. </ns1:name>
    90. <ns1:value>
    91. <ns1:intValue>
    92. <ns1:value>
    93. 0
    94. </ns1:value>
    95. </ns1:intValue>
    96. </ns1:value>
    97. </ns1:RecordField>
    98. <ns1:RecordField>
    99. <ns1:name>
    100. ai_3
    101. </ns1:name>
    102. <ns1:value>
    103. <ns1:intValue>
    104. <ns1:value>
    105. 0
    106. </ns1:value>
    107. </ns1:intValue>
    108. </ns1:value>
    109. </ns1:RecordField>
    110. <ns1:RecordField>
    111. <ns1:name>
    112. ai_4
    113. </ns1:name>
    114. <ns1:value>
    115. <ns1:intValue>
    116. <ns1:value>
    117. 0
    118. </ns1:value>
    119. </ns1:intValue>
    120. </ns1:value>
    121. </ns1:RecordField>
    122. <ns1:RecordField>
    123. <ns1:name>
    124. team_rank
    125. </ns1:name>
    126. <ns1:value>
    127. <ns1:intValue>
    128. <ns1:value>
    129. 902
    130. </ns1:value>
    131. </ns1:intValue>
    132. </ns1:value>
    133. </ns1:RecordField>
    134. <ns1:RecordField>
    135. <ns1:name>
    136. group1
    137. </ns1:name>
    138. <ns1:value>
    139. <ns1:intValue>
    140. <ns1:value>
    141. 1
    142. </ns1:value>
    143. </ns1:intValue>
    144. </ns1:value>
    145. </ns1:RecordField>
    146. <ns1:RecordField>
    147. <ns1:name>
    148. group2
    149. </ns1:name>
    150. <ns1:value>
    151. <ns1:intValue>
    152. <ns1:value>
    153. 1
    154. </ns1:value>
    155. </ns1:intValue>
    156. </ns1:value>
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    1. <?xml
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    XML-Quellcode

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    XML-Quellcode

    1. <?xml
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    1. <?xml
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    XML-Quellcode

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    115. <ns1:value>
    116. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    117. </ns1:value>
    118. </ns1:RecordField>
    119. <ns1:RecordField>
    120. <ns1:name>DIG_TIME_S015</ns1:name>
    121. <ns1:value>
    122. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    123. </ns1:value>
    124. </ns1:RecordField>
    125. <ns1:RecordField>
    126. <ns1:name>DIG_TIME_S016</ns1:name>
    127. <ns1:value>
    128. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    129. </ns1:value>
    130. </ns1:RecordField>
    131. <ns1:RecordField>
    132. <ns1:name>DIG_TIME_S017</ns1:name>
    133. <ns1:value>
    134. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    135. </ns1:value>
    136. </ns1:RecordField>
    137. <ns1:RecordField>
    138. <ns1:name>DIG_TIME_S018</ns1:name>
    139. <ns1:value>
    140. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    141. </ns1:value>
    142. </ns1:RecordField>
    143. <ns1:RecordField>
    144. <ns1:name>DIG_TIME_S019</ns1:name>
    145. <ns1:value>
    146. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    147. </ns1:value>
    148. </ns1:RecordField>
    149. <ns1:RecordField>
    150. <ns1:name>DIG_TIME_S020</ns1:name>
    151. <ns1:value>
    152. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    153. </ns1:value>
    154. </ns1:RecordField>
    155. <ns1:RecordField>
    156. <ns1:name>DIG_TIME_S021</ns1:name>
    157. <ns1:value>
    158. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    159. </ns1:value>
    160. </ns1:RecordField>
    161. <ns1:RecordField>
    162. <ns1:name>DIG_TIME_S022</ns1:name>
    163. <ns1:value>
    164. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    165. </ns1:value>
    166. </ns1:RecordField>
    167. <ns1:RecordField>
    168. <ns1:name>DIG_TIME_S023</ns1:name>
    169. <ns1:value>
    170. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    171. </ns1:value>
    172. </ns1:RecordField>
    173. <ns1:RecordField>
    174. <ns1:name>DIG_TIME_S024</ns1:name>
    175. <ns1:value>
    176. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    177. </ns1:value>
    178. </ns1:RecordField>
    179. <ns1:RecordField>
    180. <ns1:name>DIG_TIME_S025</ns1:name>
    181. <ns1:value>
    182. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    183. </ns1:value>
    184. </ns1:RecordField>
    185. <ns1:RecordField>
    186. <ns1:name>DIG_TIME_S026</ns1:name>
    187. <ns1:value>
    188. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    189. </ns1:value>
    190. </ns1:RecordField>
    191. <ns1:RecordField>
    192. <ns1:name>DIG_TIME_S027</ns1:name>
    193. <ns1:value>
    194. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    195. </ns1:value>
    196. </ns1:RecordField>
    197. <ns1:RecordField>
    198. <ns1:name>BATTLE_TIME</ns1:name>
    199. <ns1:value>
    200. <ns1:intValue><ns1:value>-1</ns1:value></ns1:intValue>
    201. </ns1:value>
    202. </ns1:RecordField>
    203. </ns1:values>
    204. </ns1:CreateRecord>
    205. </SOAP-ENV:Body>
    206. </SOAP-ENV:Envelope>
    Alles anzeigen


    Also, trkmaniawii is 404ing on this download request that it tries to make:

    Spoiler anzeigen

    Quellcode

    1. http://trkmaniawii.sake.gs.wiimmfi.de/SakeFileServer/download.aspx?fileid=21&gameid=2793&pid=601207525


    Please also re-enable gokuidsi. I found out that you can get around secure SAKE by patching your game with WFCPatcher or WFCReplay then setting your DNS to 95.217.77.151. I tried making a secure SAKE proxy with nds-constraint, but it didn't work, it didn't communicate properly with the DS.

    larsenv schrieb:

    Wiimm schrieb:

    Years ago I had a plan, that different games can share the same matchmaking table. I have to add a game table name and to change many code places. Is it worth to follow this idea?
    What would be the benefit of this?
    2 definitions with different titles/secrets/id4/friend code modes/..., that share the same matchmaking table.

    WIT: Wiimms ISO Tools
    Verwaltet Plain ISO, WDF, WIA, CISO, WBFS, FST: kann Extrahieren, Erstellen, Patchen, Mischen und Überprüfen

    SZS: Wiimms SZS Tools
    Verwaltet SZS-, BRRES-, U8-, BMG-, BREFT-Dateien uvm.



    PN ohne persönlichen Charakter werden ignoriert. Support-Anfragen gehören ins Forum.
    @Wiimm I think I found another problem with trkmaniawii. When the game tries to upload a file to the game, it always tries to use upload.aspx to upload files. But it gives HTTP 413 Payload Too Large.

    Here's the response I get with curl.
    Spoiler anzeigen

    HTML-Quellcode

    1. * Trying 95.217.77.151...
    2. * TCP_NODELAY set
    3. * Connected to trkmaniawii.sake.gs.wiimmfi.de (95.217.77.151) port 80 (#0)
    4. > POST /SakeFileServer/upload.aspx?gameid=2793&pid=601207525 HTTP/1.1
    5. > Host: trkmaniawii.sake.gs.nintendowifi.net
    6. > Accept: */*
    7. > User-Agent: GameSpyHTTP/1.0
    8. > Content-Type: multipart/form-data; boundary=Qr4G823s23d---<<><><<<>--7d118e0536
    9. > Content-Length: 180
    10. >
    11. * upload completely sent off: 180 out of 180 bytes
    12. < HTTP/1.1 413 Payload Too Large
    13. < Date: Fri, 05 Feb 2021 19:39:53 GMT
    14. < Server: Apache/2.4.38 (Debian)
    15. < Sake-File-Result: 5
    16. < Content-Length: 161
    17. < Connection: close
    18. < Content-Type: text/html; charset=utf-8
    19. <
    20. <html>
    21. <head><title>413 Payload Too Large</title></head>
    22. <body bgcolor="white">
    23. <center><h1>413 Payload Too Large</h1></center>
    24. 5 File too large
    25. </body>
    26. </html>
    27. * Closing connection 0
    Alles anzeigen


    Also, whenever the game uses SearchForRecords, the result is always empty.

    There are some SAKE responses in one of my last posts that I hope will help you implement support for those games, please tell me when you do that.