I tested NiGHTS. Friend room (2p battle) works. random matchmaking works too but it cause 98020 error after the game (it says updating world ranking). Other thing is untested.
Multi Game Support
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Thank you for the reply.
Probably it is not serious problem because the game is playable without internet ranking. -
"MySims Party" is now enabled for testing (PAL,USA and JAP variant).
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Could someone with Trackmania Wii PAL test it tomorrow? I'm modifying parts of the Server a bit, so it could probably work aftet that.14.932 bytes pure destruction.
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Ciapa schrieb:
Could someone with Trackmania Wii PAL test it tomorrow? I'm modifying parts of the Server a bit, so it could probably work aftet that.
Trackmania is enabled again.
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"Zangeki no Reginleiv" is enabled. Game def file by @datschge
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Thanks for activating! Just some first little findings about Reginleiv after two connection tests: Registering and first step of login works. Stops with error code 42003.
@Ciapa FYI Reginleiv uses gamestats TCP right after registration but that seemed to not cause any issues as is. On the second connection while already being registered gamestats wasn't even contacted again.
@Leseratte Right before the error code 42003 the peerchat server is being contacted, which redirects to your server. The game sends a TCP=SYN with 0 bytes, and the server answers with TCP=ACK,RST, also with 0 bytes. May the reset be the reason this doesn't continue after this?
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datschge schrieb:
@Leseratte Right before the error code 42003 the peerchat server is being contacted, which redirects to your server. The game sends a TCP=SYN with 0 bytes, and the server answers with TCP=ACK,RST, also with 0 bytes. May the reset be the reason this doesn't continue after this?
The test peerchat server is enabled now. Try again.DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
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Leseratte schrieb:
The test peerchat server is enabled now. Try again.
Thanks, the game is getting further now (to a room listing that's not functional) but after some time the error code 42003 is still returned. The game's only communication with the peerchat server is an empty TCP=SYN packet that's repeated three further times as the server doesn't respond:
Spoiler anzeigen Quellcode
- 13:37:23.487 G>f 192.168.1.222:50291 -> 84.118.99.252:6667, client -1
- 0 (0x0) data bytes in 1 record [TCP=SYN]
- -1.----.TSYN, 0 ( 0/dec) bytes, offset 0x00
- 13:37:26.489 G>f 192.168.1.222:50291 -> 84.118.99.252:6667, client -1
- 0 (0x0) data bytes in 1 record [TCP=SYN]
- -1.----.TSYN, 0 ( 0/dec) bytes, offset 0x00
- 13:37:32.493 G>f 192.168.1.222:50291 -> 84.118.99.252:6667, client -1
- 0 (0x0) data bytes in 1 record [TCP=SYN]
- -1.----.TSYN, 0 ( 0/dec) bytes, offset 0x00
- 13:37:44.496 G>f 192.168.1.222:50291 -> 84.118.99.252:6667, client -1
- 0 (0x0) data bytes in 1 record [TCP=SYN]
- -1.----.TSYN, 0 ( 0/dec) bytes, offset 0x00
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Peerchat was running on my own computer and it's down again. I will restart it later today.
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The peerchat test server runs again.
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Leseratte schrieb:
The peerchat test server runs again.
Thank you, peerchat worked like a charm now, and online proceeded until error code 11701 turned up this time, which is due to missing columns in the MS database.
@Wiimm Attached is a new def including all the missing columns, please update. Thanks! -
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datschge schrieb:
@Wiimm Columns appear to no have been added yet. Can you update to the above def please?
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@Wiimm Sorry, but the columns still are not in the database... Just got the following error again from MS: "ERROR: DB query error: Unknown column 'z_lobby' in 'where clause'!" and mkw-ana also throws an error when trying to select one of the game specific columns that should be there after the update.
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Yes, you're right. The game table is not recreated with a normal game-setup while running the servers. Only a full stop-update-start will change the base table. But this is discussable.
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Oh ok. Alles klar. Maybe this safeguarding step is not really necessary for games still with status "testing" (if it can be handled on a per game base, that is)? Also is there a way to see when the last full stop-update-start update was? I was looking at the base statistics which showed that you indeed initiated an update each time, so I ended up being only more confused when noticing that the columns were still missing.
Edit: I see in mkw-ana that you did a full stop update, thanks! Going to test the game again now...
Edit 2: Ok, everything that can be done online as a lone player appears to work without throwing errors now! Now I need additional testers for Reginleiv so actual matchmaking can be checked. Anyone?
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Is it possible to request Wiimmfi support for FFCC Echoes Of Time (Wii version of course)? It's a great game and the possibility to play the whole game co-op over WFC is amazing.
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Wolfo schrieb:
Is it possible to request Wiimmfi support for FFCC Echoes Of Time (Wii version of course)? It's a great game and the possibility to play the whole game co-op over WFC is amazing.
Read this: wiiki.wii-homebrew.com/Wiimmfi_(en)/Game#Add_new_games
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Wiimm schrieb:
Wolfo schrieb:
Is it possible to request Wiimmfi support for FFCC Echoes Of Time (Wii version of course)? It's a great game and the possibility to play the whole game co-op over WFC is amazing.
Read this: wiiki.wii-homebrew.com/Wiimmfi_(en)/Game#Add_new_games
I'll do that right away, should I then PM it to you or post it here? Also I understand pretty much everything except ID4 of the game, how do I know that? -
The ID4 for that game is RFFE for NTSC-U, RFFJ for NTSC-J and RFFP for PAL.
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Leseratte schrieb:
The ID4 for that game is RFFE for NTSC-U, RFFJ for NTSC-J and RFFP for PAL.
Thanks for that.
Well until further notice I'll send the filled game definition here (btw unlike the guide Wiimm sent, I get error code 23922, does that change anything?)
Wiimmfi game tab link