Die ersten Nintendo E3 -2014 Spiele wurden veröffentlicht

      Die ersten Nintendo E3 -2014 Spiele wurden veröffentlicht



      Offenbar ist dem amerikanischen TIME-Magazin ein großer Fehler unterlaufen. Diese veröffentlichten einen Bericht, der drei neue Wii U-Spiele beschreibt. Inzwischen ist der Bericht natürlich wieder deaktiviert worden, aber Kopien des Materials existieren noch.

      Laut dem TIME-Magazin wird Nintendo unter anderem Star Fox Wii U sowie Project Giant Robot und Project Guard vorstellen. Alle drei Spiele sollen für die Wii-U-Konsole erscheinen. Star Fox Wii U soll frühestens 2015 auf den Markt kommen.




      TIMES-Magazine

      In one of the games, which Miyamoto called Project Giant Robot, players control sky-scraping automatons, angling the Wii U GamePad in front of a TV screen while shifting their torsos left and right or up and down to maneuver the robot’s upper-body while thumbing the controller’s joysticks to punch or grab — almost like a full-body game of Rock ‘Em Sock ‘Em Robots. The GamePad shows you what the robot sees, while the TV screen offers a zoomed-back view, letting onlookers — as well as you — admire your tromping, pummeling handiwork.

      In another, titled Project Guard, the GamePad became a quick-jump map of a fortress manned by numbered, laser-firing security cameras. As robots encroach on different entry points, you have to tap the GamePad to leap from camera to camera, blasting enemies that trundle or come at you sprinting — even some that sneak under your radar. All the while, onlookers can shout out the numbers that correspond to robot-threatened camera feeds, turning your defense operations into a frenetic, heart-racing, tap-and-fire scramble.
      And the third project? A game Nintendo fans have been waiting for a very long time to see: Star Fox is back, only reimagined on the Wii U using Miyamoto’s new GamePad-based controls — controls that’ll ask of players things they’ve never had to do before in a video game. Whether they’ll come willing or balk remains to be seen, but Miyamoto is convinced he’s on to a control scheme that’s not only novel, but with practice, indispensable.
      In his new version of Star Fox — still fundamentally a spaceship-based shooter — players now use the GamePad’s motion controls to aim and fire the Arwing’s weapons, simultaneously controlling the nimble craft itself by thumbing the joysticks to accelerate or turn and pull off signature moves like barrel rolls, loops and the tactically essential Immelman turn. And you can still morph your Arwing into a land tank, rocketing down to the surface of a planet, then rattling around the battlefield and laying waste to the landscape.

      But Miyamoto and his team have added a new vehicle mode, one that’s designed to exemplify the new motion control scheme: It lets up to two players pilot a helicopter-like craft, one player controlling the helicopter itself, the other controlling a tiny robot you can drop from a tether to roll around a limited area, either snatching up booty or blasting enemies. Leave the robot hanging as you fly around the battlefield and it becomes a kind of dangling, swingable cannon.
      Project Giant Robot and Project Guard are still considered experimental at this point, and Star Fox is at least a year away, but I had a chance to sit down with Mr. Miyamoto after trying all three. Here’s what he told me.



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