Edit: Screw this. It was not intended to go this far.
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Said person could also have bought or acquired a different Wii to use as a new identity. This generally isn't looked down upon, and permanent bans on a "single person" rather than a single console are commonly handed out when said person would break Wiimmfi rules on many different Wiis or identities.2x2Master77 schrieb:
Still, you're circumventing a ban which is not allowed. Also, I would "expose" anybody who does what you were doing (if you like to call it like that) regardless of their gender/nationality/profile pic/whatever. It's not really different from reporting someone on "About banning".
@Leseratte can you say something about this?
Edit: This is probably also why you tried to use "Wiimmfi unbanner"
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Okay no, Leseratte prove me wrong.
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Leseratte schrieb:
One NAND backup from a console can be shared between multiple Dolphin instances, so if you trust your friends not to do anything to get banned (because then you'd be banned as well) you can just take the NAND backup from your console and let them import it into Dolphin.
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Leseratte schrieb:
If Dolphin's in portable mode, then yeah, just copying the whole folder to a different computer should work. Your friend can then just delete the MKWii licenses (or the whole savegame) and make his own one.
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Gamershy schrieb:
Wouldn't it be simpler to, for example, when the user patches their ISO, a unique HWID based NAND is generated, by your own systems, which can safely be used by PC users to play games on Wiimmfi?
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Leseratte schrieb:
Sure, that would be easy to do. It would also be ridiculously easy for cheaters to circumvent, by just looking at how that ID is generated, or by just running that in a fuckton of virtual machines.Sure, we could do what you described as "garbage patch", but what data should we use for that? Random ID? Then cheaters make their own ones. Hard-code some specific identifiers of your computer, like drive serials? That'd A) need special code in Dolphin and B) can be circumvented by removing that code again.Gamershy schrieb:
Wouldn't it be simpler to, for example, when the user patches their ISO, a unique HWID based NAND is generated, by your own systems, which can safely be used by PC users to play games on Wiimmfi?
If someone proposes an actual useful solution on how we can figure out if a user running your proposed "garbage data patch program" is a legitimate user who wants to begin using Wiimmfi, or if he is a known cheater who has been banned 5 times already, hey, we can implement that. But such a thing is technically impossible.
The issue of someone buying a banned Wii isn't really an issue at all. In 7 years of Wiimmfi that's only occured once or twice, and in both cases the ban was multiple years old and we just removed it.
How likely is it that someone buys a Wii to play Wiimmfi, dumps the NAND, plays online, cheats and gets banned; immediately sells that Wii on eBay, the buyer also wants to use Wiimmfi immediately and then wouldn't be able to do that because of a temporary ban? Also, even *if* that happens, that can happen with a PS3/PS4/PS5/XBox whatever, too. Nintendo bans your Switch from online play completely when you get banned for cheating, and when you buy a banned Switch you can sue the seller because he didn't tell you it was banned, done. Same for Wiimmfi. Or even with an iPhone or other smartphones (buying iCloud-locked / unusable devices). So why is that any different from a Wii, and why is it our job to fix that?
And regarding your other point, if Wiis ever become so scarce that you can't really buy Wiis anymore it'd be easily possible with some small changes in Dolphin to allow using 3DS / WiiU / Switch NANDs for Wiimmfi, so there'd still be some unique hardware that can be banned when the user cheats.
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