Hello there, I'm having an issue with LE-CODE, specifically the patching of the definition file.
It seems that trying to specify any slot higher than "0xff" doesn't work, as in game those start defaulting to the Nintendo slots.
(for reference this is how it appears in the dll command)
If you need the definition or the binary let me know!
It seems that trying to specify any slot higher than "0xff" doesn't work, as in game those start defaulting to the Nintendo slots.
(for reference this is how it appears in the dll command)
If you need the definition or the binary let me know!