Though it is probably way outside of my scope of programming ability, it is possible to make online-multiplayer homebrew games. Would that require a dedicated website/server to be setup, or could one simply request a custom region from Wiimmfi?
[Wii] Question about multiplayer and networking for homebrew software.
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Wiimmfi is a replacement server service infrastructure for commercial Wii and DS games, that used the GameSpy servers for their online services (the majority of them does). Developers of homebrew games with multiplayer and/or online stats (or any other online functionality) can implement their own servers without relying on Wiimmfi.
Eigenschaft Wert Modell: PlayStation Vita Slim, WiFi, schwarz, PCH-2016 System-Software: 3.63 Modell: PlayStation TV System-Software: 3.63, Whitelist Database modified Software: 7 Vita Cartridges, 9 Titel als PSN-Download (Stand: 10. November 2016) Currently playing: Akiba's Trip 2: Undead & Undressed (+ DLC)
Eigenschaft Wert Modell: PlayStation 4 Slim, 1 TB, CUH-2016B System-Software: 4.06 Software: 1 PS4-Disk, 3 PSN-Downloads (Stand: 22. Dezember 2016) Currently playing: Megadimension Neptunia VII (+ DLC) Backlog: Deponia, Fairy Fencer F: Advent Dark Force, Sword Art Online: Hollow Realization
Eigenschaft Wert Modell: Nintendo 3DS XL Yoshi Special Edition (grün-weiß) System-Software: 10.1.0-27E Software: 5 Titel als 3DS-Cartridge, 8 3DS-Titel als Download, 4 Virtual-Console-Titel (Stand: 18. Oktober 2015) Flashkarten: SuperCard DSTWO (wird nicht im 3DS benutzt) Currently playing: Hatsune Miku: Project Mirai DX / Pokémon: Omega Rubin / Cave Story + (3DSWare)
Eigenschaft Wert Modell: Nintendo GameCube PAL Silber Revision: DOL-001 Zubehör: 2 Controller (Purple + Silber, kabelgeb.), 1 MemoryCard (128 MB, BigBen Interactive), 1 Game Boy Player, Nintendo MultiAV-Kabel, RGB-Kabel Spiele: 12 Sonstiges: SD Media Launcher
Eigenschaft Wert Modell: Nintendo Wii Weiß Systemmenü: 4.1E Boot Loader: Fixed Boot Loader (boot1c) / Standard Boot Loader boot2 v4 BootMii: IOS Priiloader: v0.4 rev80 DE HBC: 1.1.2 cIOS + MIOS: IOS222 (hermes v4), IOS249[38] rev19 / cMIOS v10 with integrated GameCube Backup Launcher v0.2 USB Loader + Storage: USB Loader GX (1.0.x), uLoader 5.1, cfg USB Loader, Neogamma / ohne
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If you wanted to implement online support for your own homebrew game, that wouldn't need a custom region on Wiimmfi, that would need a whole custom game config on Wiimmfi. While that's certainly possible on Wiimmfi's part, I believe it will be very very difficult to actually implement all the Gamespy and Nintendo login logic into a Wii homebrew game, and it'd probably be way easier to make your own servers.
DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
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This Homebrew uses its own server for online leaderboards: wiibrew.org/wiki/Newo_Zero
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Leseratte schrieb:
If you wanted to implement online support for your own homebrew game, that wouldn't need a custom region on Wiimmfi, that would need a whole custom game config on Wiimmfi. While that's certainly possible on Wiimmfi's part, I believe it will be very very difficult to actually implement all the Gamespy and Nintendo login logic into a Wii homebrew game, and it'd probably be way easier to make your own servers.
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Probably not. Wii games use the Nintendo server to log in, PC games use the Gamespy servers themselves. All the user account code (login, search, registration ...) isn't implemented on Wiimmfi as it's not needed for Wii and DS.
DevkitPro Archiv (alte Versionen / old versions): wii.leseratte10.de/devkitPro/
Want to donate for Wiimmfi and Wii-Homebrew.com? Patreon / PayPalDieser Beitrag wurde bereits 0 mal editiert, zuletzt von Leseratte ()
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Thanks for this solution. I also have the same case.
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