Greetings,
I'm currently developing a large mod for Animal Crossing City Folk / Let's Go to the City, and I'd like players to connect to the Wiimmfi servers if they want to play together. As the mod is developed as a Riivolution patch, I'm not quite sure how users can connect to Wiimmfi on real hardware just with their disc. Thus, I had the idea to include the Wiimmfi patches in the codebase for my mod since it would be much easier to manage. Then people should be able to simply boot the mod and they can use Wiimmfi. I saw there's a brainslug module but I'm not using that and I'm not considering reworking my code base.
Thus, my question is: What exactly do I have to patch myself in order to connect to Wiimmfi? Do I just need to redirect all nintendowifi.net references to wiimmfi.de? Are there more settings I need to change? Is there any source code for the brainslug module that I can adapt?
Thanks in advance. I haven't announced the mod yet because I don't want to spoil the exact contents. But I can guarantee you that it is fully compatible with the base game, as no new compatibility-breaking content is featured.
I'm currently developing a large mod for Animal Crossing City Folk / Let's Go to the City, and I'd like players to connect to the Wiimmfi servers if they want to play together. As the mod is developed as a Riivolution patch, I'm not quite sure how users can connect to Wiimmfi on real hardware just with their disc. Thus, I had the idea to include the Wiimmfi patches in the codebase for my mod since it would be much easier to manage. Then people should be able to simply boot the mod and they can use Wiimmfi. I saw there's a brainslug module but I'm not using that and I'm not considering reworking my code base.
Thus, my question is: What exactly do I have to patch myself in order to connect to Wiimmfi? Do I just need to redirect all nintendowifi.net references to wiimmfi.de? Are there more settings I need to change? Is there any source code for the brainslug module that I can adapt?
Thanks in advance. I haven't announced the mod yet because I don't want to spoil the exact contents. But I can guarantee you that it is fully compatible with the base game, as no new compatibility-breaking content is featured.
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