About Wiimmfi itself:
Wiimmfi is a re-implementation of the Gamespy ("Nintendo WFC") servers for online matchmaking as used by Wii games (DS games should be supported as well, but so far there has been a constant lack of feedback to ensure that). This is handled by Wiimm. Any online game that uses additional servers beyond the standard Gamespy ones may lack functionality or more commonly not work at all.
The current list of all games enabled on Wiimmfi for playing or testing can be found at: wiimmfi.de/stat?all=1&test=sep#game
Additional servers that are touched upon in this community are:
The DLS1 server (dls1.nintendowifi.net). This server is used by several games to check for additional files, updates and patches. A re-implementation was created by Sepalani. Ciapa is hosting a generalized version of this which returns a positive answer to any game asking whether its up to date. datschge is hosting a customized version for all PES versions with the goal of eventually offering custom squad updates.
The Gamestats servers (*.gamestats*.gs.nintendowifi.net). This server stores additional data for display in games, such as leader boards, raking lists, match broadcast or Miis of players not online. Ciapa is handling the Gamestats server. Re-implementation needs to be done on a per game basis and is non-trivial as in most cases no network data of the original server necessary for reverse engineering had been preserved.
The WiiConnect24 ("WC24") servers (*.wapp.nintendowifi.net and *.wc24.nintendowifi.net). These are used for diverse forms of message and data exchange between Wiis and Nintendo. This has been looked at by Leseratte. As the messages exchanged are signed, the Wii's NAND needs to be patched to allow for messages not signed by Nintendo itself. This process is non-trivial, so a full implementation that's easily usable by everyone is unlikely at this time.
Games that use prorietary servers and as such are completely out of scope for Wiimmfi:
Games published by EA using servers at *.ea.com (Grand Slam Tennis...)
Games published by Activision using servers at *.demonware.net (Goldeneye 007, 007: Quantum of Solace, Call of Duty: Black OPs, Call of Duty: Modern Warfare 3...)
Games published by Activision using ATVI servers (Call of Duty: World at War...)
Monster Hunter Tri
All games requiring Gamestats HTTP
More entries respectively more detailed info about them is always appreciated, please post them below.
Another list of games that either lack testing feedback or access any unsupported servers and as such have been deactvated again can be also shown on the stats page.
Wiimmfi is a re-implementation of the Gamespy ("Nintendo WFC") servers for online matchmaking as used by Wii games (DS games should be supported as well, but so far there has been a constant lack of feedback to ensure that). This is handled by Wiimm. Any online game that uses additional servers beyond the standard Gamespy ones may lack functionality or more commonly not work at all.
The current list of all games enabled on Wiimmfi for playing or testing can be found at: wiimmfi.de/stat?all=1&test=sep#game
Additional servers that are touched upon in this community are:
The DLS1 server (dls1.nintendowifi.net). This server is used by several games to check for additional files, updates and patches. A re-implementation was created by Sepalani. Ciapa is hosting a generalized version of this which returns a positive answer to any game asking whether its up to date. datschge is hosting a customized version for all PES versions with the goal of eventually offering custom squad updates.
The Gamestats servers (*.gamestats*.gs.nintendowifi.net). This server stores additional data for display in games, such as leader boards, raking lists, match broadcast or Miis of players not online. Ciapa is handling the Gamestats server. Re-implementation needs to be done on a per game basis and is non-trivial as in most cases no network data of the original server necessary for reverse engineering had been preserved.
The WiiConnect24 ("WC24") servers (*.wapp.nintendowifi.net and *.wc24.nintendowifi.net). These are used for diverse forms of message and data exchange between Wiis and Nintendo. This has been looked at by Leseratte. As the messages exchanged are signed, the Wii's NAND needs to be patched to allow for messages not signed by Nintendo itself. This process is non-trivial, so a full implementation that's easily usable by everyone is unlikely at this time.
Games that use prorietary servers and as such are completely out of scope for Wiimmfi:
Games published by EA using servers at *.ea.com (Grand Slam Tennis...)
Games published by Activision using servers at *.demonware.net (Goldeneye 007, 007: Quantum of Solace, Call of Duty: Black OPs, Call of Duty: Modern Warfare 3...)
Games published by Activision using ATVI servers (Call of Duty: World at War...)
Monster Hunter Tri
All games requiring Gamestats HTTP
More entries respectively more detailed info about them is always appreciated, please post them below.
Another list of games that either lack testing feedback or access any unsupported servers and as such have been deactvated again can be also shown on the stats page.
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